Deck 3.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Bad

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Musketeer Goblin Giant Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem X-Bow Goblin Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Night Witch

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Skeleton Army Night Witch
Zap Skeleton Army X-Bow Night Witch
Tornado Skeleton Army
The Log Bomber Skeleton Army
Arrows Skeleton Army Night Witch
Fireball Bomber Musketeer X-Bow Night Witch
Poison Bomber Musketeer Skeleton Army X-Bow Night Witch
Lightning Musketeer X-Bow Night Witch
Rocket Musketeer X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomber

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bomber Elixir Golem Skeleton Army Musketeer Night Witch X-Bow Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Bomber Elixir Golem Skeleton Army

Synergies   4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Goblin Giant X-Bow
Bomber +
Elixir Golem + Night Witch
Musketeer +
+ X-Bow
+ Skeleton Army Zap
+ Zap
+ Elixir Golem

Counters   47 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Goblin Giant Night Witch Zap Skeleton Army Musketeer
Zap Skeleton Army
Goblin Giant Musketeer Bomber Skeleton Army
Bomber Skeleton Army Musketeer
Zap Musketeer
Bomber Night Witch Skeleton Army
Skeleton Army Musketeer
Skeleton Army Bomber Musketeer
Skeleton Army
Musketeer Zap Night Witch
X-Bow Skeleton Army Musketeer Zap
Skeleton Army Musketeer Night Witch Bomber
Skeleton Army Bomber Musketeer Night Witch
Night Witch Musketeer Skeleton Army
Skeleton Army Musketeer Night Witch Bomber
Bomber Musketeer Night Witch
Skeleton Army Musketeer Bomber Night Witch Zap
Musketeer Goblin Giant Bomber
Musketeer
Zap Skeleton Army
Musketeer Skeleton Army Night Witch
Skeleton Army Musketeer Night Witch
Musketeer Goblin Giant X-Bow
Musketeer
Bomber Night Witch Skeleton Army
Musketeer Goblin Giant X-Bow Bomber
X-Bow Skeleton Army
Bomber Skeleton Army Zap
Zap Bomber Skeleton Army
Skeleton Army Zap X-Bow Bomber Night Witch Musketeer
Bomber Musketeer Night Witch Skeleton Army X-Bow
Zap
Musketeer Night Witch
Musketeer
Skeleton Army Zap Musketeer
Skeleton Army Zap
Bomber Musketeer Night Witch
Musketeer X-Bow Night Witch Zap
Skeleton Army Night Witch Musketeer
Skeleton Army Night Witch Goblin Giant Musketeer
Musketeer
Musketeer Skeleton Army
Skeleton Army
Skeleton Army Musketeer Goblin Giant X-Bow
Musketeer Night Witch
Skeleton Army Musketeer Night Witch Goblin Giant
Skeleton Army Night Witch
Skeleton Army Night Witch Musketeer Bomber
X-Bow Bomber Musketeer Night Witch
Skeleton Army Night Witch Zap Musketeer X-Bow
Zap Musketeer Skeleton Army
Musketeer Night Witch Skeleton Army
Night Witch Zap
Musketeer Zap Bomber Night Witch Skeleton Army
Musketeer Zap Night Witch Skeleton Army
Skeleton Army Bomber Night Witch Musketeer
Skeleton Army Night Witch Musketeer X-Bow
Skeleton Army Zap X-Bow Night Witch Musketeer
Skeleton Army Night Witch Zap X-Bow
Zap Skeleton Army
Zap Musketeer Night Witch
Night Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Bomber Zap Skeleton Army Goblin Giant Night Witch Musketeer
Bomber Night Witch
Skeleton Army Zap Musketeer Bomber Night Witch
Zap Night Witch X-Bow Bomber Musketeer
Zap Goblin Giant Night Witch Musketeer
Zap Bomber Night Witch Musketeer
Musketeer X-Bow Bomber
Skeleton Army Night Witch Musketeer Bomber
Musketeer Goblin Giant
Bomber Night Witch X-Bow
Skeleton Army Musketeer
Musketeer Skeleton Army
Bomber Musketeer
Zap X-Bow Bomber Musketeer
Zap Skeleton Army X-Bow Musketeer
Musketeer Night Witch
Zap
Night Witch X-Bow Musketeer Bomber

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