My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Goblin Hut Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Goblin Hut Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Musketeer Goblin Hut Baby Dragon Lumberjack Night Witch
Zap
Goblin Hut Night Witch
Barbarian Barrel
Musketeer Valkyrie Goblin Hut Lumberjack Night Witch
The Log
Musketeer Goblin Hut Lumberjack
Earthquake
Goblin Hut
Arrows
Goblin Hut Night Witch
Royal Delivery
Mega Minion Musketeer Valkyrie Goblin Hut Baby Dragon Lumberjack Night Witch
Fireball
Mega Minion Musketeer Goblin Hut Baby Dragon Lumberjack Night Witch
Poison
Mega Minion Musketeer Goblin Hut Night Witch
Lightning
Mega Minion Musketeer Valkyrie Goblin Hut Baby Dragon Lumberjack Night Witch
Rocket
Musketeer Valkyrie Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Musketeer Valkyrie Baby Dragon Lumberjack Night Witch Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Musketeer Valkyrie Baby Dragon

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Valkyrie Baby Dragon
Musketeer
Valkyrie Goblin Hut Baby Dragon Golem Lumberjack
Valkyrie
Musketeer Lumberjack Mega Minion Goblin Hut Baby Dragon
Goblin Hut
Musketeer Valkyrie Baby Dragon Golem Lumberjack
Baby Dragon
Golem Mega Minion Musketeer Valkyrie Goblin Hut Lumberjack
Golem
Mega Minion Baby Dragon Night Witch Musketeer Goblin Hut Lumberjack
Lumberjack
Valkyrie Musketeer Goblin Hut Baby Dragon Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 2 15

Mega Minion
Musketeer Valkyrie Goblin Hut Baby Dragon Lumberjack Night Witch
Musketeer
Valkyrie Lumberjack Mega Minion Goblin Hut Baby Dragon
Valkyrie
Musketeer Mega Minion Goblin Hut Baby Dragon Lumberjack Night Witch
Goblin Hut
Mega Minion Musketeer Valkyrie Baby Dragon Lumberjack
Baby Dragon
Mega Minion Musketeer Valkyrie Goblin Hut Lumberjack
Golem
Lumberjack
Musketeer Mega Minion Valkyrie Goblin Hut Baby Dragon
Night Witch
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie Goblin Hut Baby Dragon
Lumberjack Mega Minion Musketeer Valkyrie Goblin Hut Night Witch
Goblin Hut Lumberjack Mega Minion Musketeer Valkyrie Night Witch
Goblin Hut Lumberjack Night Witch Mega Minion Musketeer Valkyrie
Valkyrie Lumberjack
Mega Minion Musketeer Valkyrie Baby Dragon Lumberjack Night Witch
Mega Minion Musketeer Goblin Hut Baby Dragon Night Witch
Musketeer Valkyrie Baby Dragon
Musketeer Goblin Hut Lumberjack Night Witch
Musketeer Valkyrie Lumberjack Night Witch
Valkyrie Mega Minion Musketeer Goblin Hut Baby Dragon Lumberjack Night Witch
Mega Minion Musketeer Goblin Hut Baby Dragon Night Witch
Goblin Hut Lumberjack Night Witch Musketeer Valkyrie
Valkyrie Mega Minion Goblin Hut Baby Dragon Lumberjack Night Witch
Goblin Hut Lumberjack
Goblin Hut Lumberjack
Musketeer Valkyrie Goblin Hut Lumberjack Night Witch
Mega Minion Musketeer Valkyrie Goblin Hut Baby Dragon Lumberjack Night Witch
Valkyrie Baby Dragon Mega Minion Musketeer Goblin Hut Lumberjack
Musketeer Goblin Hut Lumberjack
Valkyrie Musketeer Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Goblin Hut
Mega Minion Musketeer Valkyrie Baby Dragon Lumberjack
Lumberjack Musketeer Valkyrie Goblin Hut
Valkyrie Lumberjack Musketeer Night Witch
Musketeer Valkyrie Goblin Hut Lumberjack Night Witch
Musketeer Goblin Hut Baby Dragon
Mega Minion Musketeer Valkyrie Goblin Hut Lumberjack Night Witch
Valkyrie Lumberjack
Mega Minion Valkyrie Goblin Hut Baby Dragon
Mega Minion Musketeer Goblin Hut
Mega Minion Musketeer Valkyrie Goblin Hut Lumberjack
Valkyrie
Valkyrie Lumberjack Night Witch
Musketeer Valkyrie Baby Dragon
Goblin Hut Mega Minion Musketeer Valkyrie Baby Dragon Lumberjack Night Witch
Valkyrie Mega Minion Musketeer Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Goblin Hut Baby Dragon
Musketeer Valkyrie
Valkyrie Baby Dragon
Mega Minion Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Lumberjack Night Witch
Musketeer Valkyrie
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Night Witch
Mega Minion Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon Night Witch
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon
Mega Minion
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Night Witch
Mega Minion Musketeer Goblin Hut
Mega Minion Night Witch
Musketeer Night Witch
Musketeer Goblin Hut Night Witch
Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Valkyrie Baby Dragon Lumberjack
Musketeer Baby Dragon
Mega Minion Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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