My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Baby Dragon Lumberjack Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Lumberjack Night Witch
The Log
Guards Lumberjack
Earthquake
Elixir Collector Guards
Arrows
Guards Night Witch
Royal Delivery
Guards Baby Dragon Lumberjack Night Witch
Fireball
Elixir Collector Baby Dragon Lumberjack Night Witch
Poison
Elixir Collector Guards Night Witch
Lightning
Elixir Collector Baby Dragon Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Baby Dragon Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Collector
Guards
The Log Lumberjack
Tornado
Baby Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Lumberjack
Golem
Baby Dragon Night Witch Tornado The Log Lumberjack
The Log
Guards Tornado Golem Lumberjack
Lumberjack
Guards Baby Dragon Golem The Log Night Witch
Night Witch
Golem Tornado Lumberjack

Defense Synergies 0 9

Elixir Collector
Guards
Baby Dragon The Log Lumberjack
Tornado
Baby Dragon The Log
Baby Dragon
Guards Tornado The Log Lumberjack
Golem
The Log
Guards Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Guards Baby Dragon The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Lumberjack The Log Night Witch
Tornado Lumberjack Night Witch
Lumberjack Night Witch Guards
Tornado The Log Lumberjack
Tornado The Log Guards Baby Dragon Lumberjack Night Witch
Tornado Baby Dragon Night Witch
Baby Dragon The Log
Tornado Lumberjack Night Witch
Guards Tornado Lumberjack Night Witch
Guards Tornado Baby Dragon The Log Lumberjack Night Witch
Tornado Baby Dragon Night Witch
Lumberjack Night Witch Guards The Log
Guards Tornado Baby Dragon The Log Lumberjack Night Witch
Lumberjack
Tornado The Log Lumberjack
Tornado Lumberjack Night Witch
Guards Tornado Baby Dragon The Log Lumberjack Night Witch
Tornado Baby Dragon The Log Guards Lumberjack
Tornado Lumberjack
Guards Baby Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Baby Dragon The Log Lumberjack
Guards Lumberjack The Log
Guards Lumberjack Tornado The Log Night Witch
Guards Lumberjack Night Witch
Tornado Baby Dragon
Guards Lumberjack Night Witch
Lumberjack
Tornado Baby Dragon The Log
Guards
Guards Lumberjack
Guards Tornado The Log
Guards Lumberjack Night Witch
Baby Dragon
Guards Tornado Baby Dragon The Log Lumberjack Night Witch
Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Guards The Log
Baby Dragon The Log
Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon
The Log Tornado
Guards Tornado Lumberjack Night Witch
Tornado The Log
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Night Witch
Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log Night Witch
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Baby Dragon
The Log Tornado Baby Dragon
Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Night Witch
Guards
Night Witch
The Log Night Witch
The Log
Guards Night Witch
Tornado Baby Dragon
The Log
Baby Dragon Lumberjack
The Log Baby Dragon
Tornado
Guards Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log

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