My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Flying Machine Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Flying Machine Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Wall Breakers Inferno Dragon Night Witch
Giant Snowball
Spear Goblins Archers Cannon Flying Machine Wall Breakers Inferno Dragon Night Witch
Zap
Spear Goblins Archers Cannon Flying Machine Wall Breakers Inferno Dragon Night Witch
Barbarian Barrel
Spear Goblins Archers Cannon Wall Breakers Night Witch
The Log
Spear Goblins Archers Cannon Wall Breakers
Earthquake
Spear Goblins Archers Cannon
Arrows
Spear Goblins Archers Flying Machine Wall Breakers Night Witch
Royal Delivery
Spear Goblins Archers Flying Machine Wall Breakers Inferno Dragon Night Witch
Fireball
Archers Cannon Flying Machine Wall Breakers Inferno Dragon Night Witch
Poison
Spear Goblins Archers Cannon Flying Machine Night Witch
Lightning
Cannon Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Archers Cannon Flying Machine Inferno Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Archers

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Flying Machine Wall Breakers Inferno Dragon
Archers
Wall Breakers Inferno Dragon
Cannon
Flying Machine
Spear Goblins
Wall Breakers
Spear Goblins Archers The Log
The Log
Wall Breakers
Inferno Dragon
Spear Goblins Archers
Night Witch

Defense Synergies 1 14

Spear Goblins
Archers Cannon Flying Machine The Log Inferno Dragon Night Witch
Archers
Spear Goblins Cannon The Log
Cannon
The Log Spear Goblins Archers Flying Machine Inferno Dragon Night Witch
Flying Machine
Spear Goblins Cannon The Log
Wall Breakers
The Log
Cannon Spear Goblins Archers Flying Machine Inferno Dragon Night Witch
Inferno Dragon
Spear Goblins Cannon The Log
Night Witch
Spear Goblins Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Flying Machine The Log
Inferno Dragon Cannon Flying Machine The Log Night Witch
Cannon Archers Inferno Dragon Night Witch
Cannon Inferno Dragon Night Witch
The Log
The Log Spear Goblins Archers Cannon Flying Machine Night Witch
Inferno Dragon Spear Goblins Archers Cannon Flying Machine Night Witch
Cannon Flying Machine The Log
Cannon Inferno Dragon Night Witch
Spear Goblins Archers Cannon Night Witch
Archers Spear Goblins Cannon Flying Machine The Log Night Witch
Inferno Dragon Spear Goblins Archers Flying Machine Night Witch
Cannon Night Witch Flying Machine The Log
Cannon The Log Night Witch
Inferno Dragon Cannon
Cannon The Log Inferno Dragon
Cannon Night Witch
Cannon Spear Goblins Archers Flying Machine The Log Night Witch
The Log Spear Goblins Archers Cannon Flying Machine Inferno Dragon
Cannon Inferno Dragon
Spear Goblins Archers Cannon Flying Machine The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers
Archers Flying Machine The Log Inferno Dragon
Spear Goblins The Log
The Log Night Witch
Cannon Inferno Dragon Night Witch
Archers Flying Machine
Spear Goblins Archers Flying Machine Night Witch
Inferno Dragon
Spear Goblins Flying Machine The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Flying Machine
The Log
Cannon Night Witch
Archers Cannon Flying Machine
Spear Goblins Archers Flying Machine The Log Inferno Dragon Night Witch
Archers Cannon Flying Machine The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
The Log
Spear Goblins Flying Machine
Archers Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Night Witch
Flying Machine The Log
Archers Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log
Spear Goblins Flying Machine The Log
Flying Machine The Log
Night Witch
Archers Flying Machine The Log
Flying Machine The Log
The Log Night Witch
The Log
Flying Machine The Log
The Log
Inferno Dragon
The Log Flying Machine
Flying Machine The Log
The Log
Archers Flying Machine Night Witch
Flying Machine
Night Witch
The Log Night Witch
The Log
Spear Goblins Archers Flying Machine Night Witch
Archers Flying Machine
The Log
Flying Machine
The Log Flying Machine
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log

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