My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Hunter Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Hunter Balloon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Balloon Night Witch
Giant Snowball
Spear Goblins Guards Balloon Night Witch
Zap
Spear Goblins Guards Balloon Night Witch
Barbarian Barrel
Spear Goblins Guards Hunter Magic Archer Night Witch
The Log
Spear Goblins Guards Hunter
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards Night Witch
Royal Delivery
Spear Goblins Guards Hunter Balloon Magic Archer Night Witch
Fireball
Hunter Balloon Magic Archer Night Witch
Poison
Spear Goblins Guards Hunter Balloon Magic Archer Night Witch
Lightning
Ice Golem Hunter Balloon Magic Archer Night Witch
Rocket
Hunter Balloon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Hunter Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Earthquake Guards Hunter Magic Archer Night Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Earthquake Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Earthquake Balloon
Ice Golem
Spear Goblins Balloon Hunter Magic Archer
Earthquake
Spear Goblins Hunter Balloon
Guards
Hunter
Ice Golem Earthquake Balloon
Balloon
Ice Golem Spear Goblins Earthquake Hunter Magic Archer
Magic Archer
Ice Golem Balloon
Night Witch

Defense Synergies 3 9

Spear Goblins
Ice Golem Earthquake Guards Night Witch
Ice Golem
Spear Goblins Night Witch Earthquake Guards Hunter Magic Archer
Earthquake
Spear Goblins Ice Golem
Guards
Hunter Spear Goblins Ice Golem Magic Archer
Hunter
Guards Ice Golem
Balloon
Magic Archer
Ice Golem Guards Night Witch
Night Witch
Ice Golem Spear Goblins Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Ice Golem Magic Archer
Hunter Night Witch
Hunter Night Witch
Hunter Night Witch Guards
Earthquake
Spear Goblins Earthquake Guards Hunter Magic Archer Night Witch
Hunter Spear Goblins Magic Archer Night Witch
Earthquake Ice Golem Magic Archer
Hunter Night Witch
Guards Spear Goblins Ice Golem Hunter Night Witch
Guards Spear Goblins Ice Golem Earthquake Hunter Magic Archer Night Witch
Hunter Spear Goblins Magic Archer Night Witch
Hunter Night Witch Earthquake Guards
Earthquake Guards Hunter Magic Archer Night Witch
Hunter
Hunter
Hunter Night Witch
Spear Goblins Guards Hunter Magic Archer Night Witch
Earthquake Hunter Spear Goblins Ice Golem Guards Magic Archer
Hunter
Spear Goblins Earthquake Guards Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Ice Golem
Ice Golem Hunter Magic Archer
Guards Spear Goblins Ice Golem Hunter
Guards Hunter Ice Golem Night Witch
Guards Hunter Night Witch
Ice Golem Hunter Magic Archer
Guards Spear Goblins Ice Golem Hunter Night Witch
Hunter
Spear Goblins Ice Golem Magic Archer
Guards
Guards Hunter
Guards
Ice Golem Guards Hunter Night Witch
Magic Archer
Guards Spear Goblins Ice Golem Hunter Magic Archer Night Witch
Ice Golem Earthquake Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Ice Golem Guards
Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem Guards
Earthquake Magic Archer
Spear Goblins Ice Golem Hunter Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem Hunter Magic Archer
Guards Night Witch
Earthquake Magic Archer
Magic Archer
Earthquake Ice Golem Hunter Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem Magic Archer
Earthquake Spear Goblins Hunter Magic Archer
Earthquake Magic Archer
Earthquake
Night Witch
Earthquake Hunter Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer Night Witch
Earthquake
Ice Golem Earthquake Hunter Magic Archer
Earthquake Hunter Magic Archer
Magic Archer
Magic Archer
Ice Golem Hunter Magic Archer Night Witch
Guards
Night Witch
Earthquake Hunter Magic Archer Night Witch
Magic Archer
Earthquake Magic Archer
Earthquake Spear Goblins Guards Magic Archer Night Witch
Hunter Magic Archer
Hunter Magic Archer
Ice Golem Earthquake Magic Archer
Guards Magic Archer
Magic Archer
Magic Archer

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