My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Giant Baby Dragon Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Night Witch
Giant Snowball
Skeletons Baby Dragon Witch Night Witch
Zap
Skeletons Royal Giant Witch Night Witch
Barbarian Barrel
Skeletons Witch Night Witch
The Log
Skeletons Royal Giant Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Night Witch
Royal Delivery
Skeletons Baby Dragon Witch Night Witch
Fireball
Baby Dragon Witch Night Witch
Poison
Witch Night Witch
Lightning
Baby Dragon Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Baby Dragon Night Witch Giant Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Barbarian Barrel Baby Dragon Night Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Barbarian Barrel Rocket Baby Dragon Witch Night Witch
Giant
Barbarian Barrel Night Witch Rocket Baby Dragon Witch
Rocket
Royal Giant Giant
Barbarian Barrel
Royal Giant Giant Baby Dragon
Baby Dragon
Royal Giant Giant Barbarian Barrel Witch
Witch
Royal Giant Giant Baby Dragon
Night Witch
Giant Royal Giant

Defense Synergies 0 8

Skeletons
Barbarian Barrel Baby Dragon Witch Night Witch
Royal Giant
Giant
Rocket
Barbarian Barrel
Skeletons Baby Dragon Witch Night Witch
Baby Dragon
Skeletons Barbarian Barrel Witch
Witch
Skeletons Barbarian Barrel Baby Dragon
Night Witch
Skeletons Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel Baby Dragon
Skeletons Witch Night Witch
Rocket Witch Skeletons Night Witch
Witch Night Witch Skeletons
Rocket Barbarian Barrel
Barbarian Barrel Skeletons Baby Dragon Night Witch
Rocket Baby Dragon Witch Night Witch
Rocket Barbarian Barrel Baby Dragon
Witch Skeletons Night Witch
Skeletons Barbarian Barrel Night Witch
Witch Skeletons Barbarian Barrel Baby Dragon Night Witch
Baby Dragon Witch Night Witch
Night Witch Skeletons Rocket Witch
Rocket Barbarian Barrel Baby Dragon Witch Night Witch
Rocket
Skeletons Witch Night Witch
Barbarian Barrel Baby Dragon Witch Night Witch
Barbarian Barrel Baby Dragon Witch
Barbarian Barrel Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Witch
Rocket Barbarian Barrel Baby Dragon
Skeletons Rocket Witch
Rocket Barbarian Barrel Night Witch
Skeletons Witch Night Witch
Rocket Skeletons Baby Dragon Witch
Rocket Skeletons Witch Night Witch
Rocket Skeletons Barbarian Barrel Baby Dragon Witch
Witch Skeletons
Witch
Rocket
Rocket Skeletons Witch Night Witch
Baby Dragon Witch
Witch Skeletons Rocket Barbarian Barrel Baby Dragon Night Witch
Barbarian Barrel Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel
Rocket Barbarian Barrel Baby Dragon
Rocket Baby Dragon Witch
Baby Dragon Witch
Barbarian Barrel Baby Dragon
Rocket Night Witch
Rocket Barbarian Barrel
Rocket Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon Witch
Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel
Rocket Night Witch
Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon Witch
Rocket Baby Dragon Night Witch
Rocket
Rocket
Rocket Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch
Baby Dragon Witch
Rocket Barbarian Barrel Baby Dragon
Baby Dragon Witch Night Witch
Rocket Witch
Night Witch
Rocket Night Witch
Rocket
Rocket
Rocket Barbarian Barrel Witch Night Witch
Rocket Baby Dragon Witch
Barbarian Barrel
Rocket Baby Dragon
Baby Dragon
Rocket
Rocket Baby Dragon Witch
Rocket Witch
Rocket Barbarian Barrel Baby Dragon Witch

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