My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Elixir Collector Golem Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Night Witch Ram Rider
Giant Snowball
Skeletons Minions Flying Machine Night Witch Ram Rider
Zap
Skeletons Minions Flying Machine Night Witch Ram Rider
Barbarian Barrel
Skeletons Night Witch
The Log
Skeletons Ram Rider
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Minions Flying Machine Night Witch
Royal Delivery
Skeletons Minions Flying Machine Night Witch Ram Rider
Fireball
Minions Flying Machine Elixir Collector Night Witch Ram Rider
Poison
Minions Flying Machine Elixir Collector Night Witch
Lightning
Elixir Collector Night Witch Ram Rider
Rocket
Elixir Collector Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Minions Flying Machine Night Witch Ram Rider Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Minions Flying Machine

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Barbarian Barrel Golem Ram Rider
Flying Machine
Barbarian Barrel Golem Ram Rider
Elixir Collector
Barbarian Barrel
Minions Flying Machine Golem Ram Rider
Golem
Night Witch Minions Flying Machine Barbarian Barrel
Night Witch
Golem
Ram Rider
Minions Flying Machine Barbarian Barrel

Defense Synergies 0 10

Skeletons
Minions Flying Machine Barbarian Barrel Night Witch Ram Rider
Minions
Skeletons Flying Machine Barbarian Barrel Ram Rider
Flying Machine
Skeletons Minions Barbarian Barrel
Elixir Collector
Barbarian Barrel
Skeletons Minions Flying Machine Night Witch
Golem
Night Witch
Skeletons Barbarian Barrel
Ram Rider
Skeletons Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Barbarian Barrel Ram Rider
Skeletons Minions Flying Machine Night Witch Ram Rider
Ram Rider Skeletons Minions Night Witch
Night Witch Skeletons Minions Ram Rider
Barbarian Barrel
Barbarian Barrel Skeletons Minions Flying Machine Night Witch
Minions Ram Rider Flying Machine Night Witch
Flying Machine Barbarian Barrel Ram Rider
Skeletons Minions Night Witch
Skeletons Barbarian Barrel Night Witch
Minions Skeletons Flying Machine Barbarian Barrel Night Witch Ram Rider
Minions Flying Machine Night Witch Ram Rider
Night Witch Skeletons Minions Flying Machine Ram Rider
Minions Barbarian Barrel Night Witch
Ram Rider
Ram Rider
Skeletons Minions Night Witch
Minions Flying Machine Barbarian Barrel Night Witch Ram Rider
Barbarian Barrel Minions Flying Machine Ram Rider
Ram Rider
Minions Flying Machine Barbarian Barrel Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Flying Machine Barbarian Barrel
Skeletons Minions Ram Rider
Barbarian Barrel Night Witch Ram Rider
Skeletons Night Witch Ram Rider
Skeletons Minions Flying Machine Ram Rider
Skeletons Minions Flying Machine Night Witch Ram Rider
Skeletons Minions Flying Machine Barbarian Barrel
Skeletons
Minions Flying Machine
Skeletons Night Witch Ram Rider
Flying Machine
Skeletons Minions Flying Machine Barbarian Barrel Night Witch
Minions Flying Machine Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Ram Rider
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Barbarian Barrel
Minions Flying Machine Ram Rider
Flying Machine
Flying Machine Barbarian Barrel Ram Rider
Flying Machine Ram Rider
Minions Night Witch
Flying Machine Barbarian Barrel Ram Rider
Flying Machine
Flying Machine Barbarian Barrel
Minions Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Barbarian Barrel
Minions Night Witch
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Minions Night Witch
Flying Machine Barbarian Barrel
Barbarian Barrel
Flying Machine Barbarian Barrel Ram Rider
Flying Machine Ram Rider
Barbarian Barrel
Flying Machine Night Witch
Minions Flying Machine
Night Witch
Night Witch
Minions Flying Machine Barbarian Barrel Night Witch
Flying Machine Ram Rider
Barbarian Barrel
Flying Machine
Flying Machine
Flying Machine
Minions Flying Machine
Flying Machine
Flying Machine Barbarian Barrel

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