My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Night Witch
Giant Snowball
Goblin Gang Battle Ram Night Witch
Zap
Goblin Gang Battle Ram Night Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Battle Ram Night Witch
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Knight Goblin Gang Valkyrie Battle Ram Night Witch
Fireball
Goblin Gang Battle Ram Night Witch
Poison
Goblin Gang Night Witch
Lightning
Knight Valkyrie Battle Ram Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Fireball Valkyrie Battle Ram Night Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Fireball Night Witch
Goblin Gang
Knight Valkyrie Battle Ram Giant
Fireball
Knight Battle Ram Giant
Valkyrie
Goblin Gang Battle Ram Giant
Battle Ram
Knight Goblin Gang Fireball Valkyrie Lightning
Giant
Lightning Night Witch Goblin Gang Fireball Valkyrie
Lightning
Giant Battle Ram
Night Witch
Giant Knight

Defense Synergies 1 5

Knight
Goblin Gang Fireball Night Witch
Goblin Gang
Knight Valkyrie
Fireball
Knight Valkyrie
Valkyrie
Goblin Gang Fireball Night Witch
Battle Ram
Giant
Lightning
Night Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Fireball Valkyrie
Knight Goblin Gang Valkyrie Night Witch
Goblin Gang Knight Valkyrie Lightning Night Witch
Night Witch Knight Goblin Gang Valkyrie
Lightning Fireball Valkyrie
Goblin Gang Fireball Valkyrie Night Witch
Lightning Goblin Gang Fireball Night Witch
Lightning Fireball Valkyrie
Goblin Gang Night Witch
Knight Goblin Gang Valkyrie Night Witch
Goblin Gang Valkyrie Knight Fireball Night Witch
Goblin Gang Fireball Night Witch
Night Witch Knight Goblin Gang Fireball Valkyrie Lightning
Fireball Valkyrie Goblin Gang Night Witch
Knight Goblin Gang
Goblin Gang Fireball Lightning
Knight Goblin Gang Fireball Valkyrie Night Witch
Fireball Knight Goblin Gang Valkyrie Night Witch
Valkyrie Knight Fireball
Goblin Gang Valkyrie Knight Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball
Fireball Knight Goblin Gang Valkyrie Lightning
Goblin Gang Knight Valkyrie Lightning
Goblin Gang Valkyrie Lightning Knight Fireball Night Witch
Knight Goblin Gang Valkyrie Night Witch
Fireball Goblin Gang
Goblin Gang Knight Fireball Valkyrie Lightning Night Witch
Knight Valkyrie
Lightning Knight Fireball Valkyrie
Goblin Gang
Knight Valkyrie
Lightning Fireball Valkyrie
Lightning Knight Goblin Gang Fireball Valkyrie Night Witch
Fireball Valkyrie
Goblin Gang Knight Fireball Valkyrie Lightning Night Witch
Valkyrie Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Valkyrie
Fireball
Lightning Fireball
Lightning Knight Fireball Valkyrie
Fireball Valkyrie
Fireball
Fireball Lightning
Fireball Lightning
Lightning Goblin Gang Fireball Night Witch
Lightning Knight Fireball Valkyrie
Fireball Lightning
Lightning Knight Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Night Witch
Lightning Fireball
Lightning Fireball Valkyrie
Lightning Fireball Night Witch
Lightning Fireball
Lightning
Lightning Fireball
Fireball Valkyrie
Fireball Lightning
Fireball Lightning
Fireball Lightning
Lightning Fireball Night Witch
Lightning Fireball
Lightning Fireball Night Witch
Lightning Fireball Night Witch
Lightning Fireball
Fireball Lightning
Lightning Goblin Gang Fireball Night Witch
Fireball Lightning
Fireball
Fireball Lightning Knight Goblin Gang Valkyrie
Fireball Lightning
Lightning Fireball
Goblin Gang Fireball Lightning
Fireball Lightning
Lightning Fireball

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