My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Night Witch
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard Night Witch
Fireball
Firecracker Elite Barbarians Electro Wizard Night Witch
Poison
Firecracker Electro Wizard Night Witch
Lightning
Elite Barbarians Electro Wizard Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Tornado Electro Wizard Night Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Tornado P.E.K.K.A Electro Wizard Night Witch
Firecracker
Zap Elite Barbarians Tornado P.E.K.K.A
Elite Barbarians
Zap Rage Firecracker
Rage
Elite Barbarians Electro Wizard Night Witch
Tornado
Zap P.E.K.K.A Firecracker Night Witch
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker Night Witch
Electro Wizard
Zap P.E.K.K.A Rage
Night Witch
Zap Rage Tornado P.E.K.K.A

Defense Synergies 2 12

Zap
Electro Wizard Firecracker Elite Barbarians Tornado P.E.K.K.A Night Witch
Firecracker
Zap Tornado P.E.K.K.A Electro Wizard Night Witch
Elite Barbarians
Zap
Rage
Tornado
P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Night Witch
Night Witch
Zap Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Elite Barbarians P.E.K.K.A Zap Firecracker Electro Wizard Night Witch
Tornado P.E.K.K.A Elite Barbarians Electro Wizard Night Witch
Elite Barbarians P.E.K.K.A Night Witch Firecracker Electro Wizard
Firecracker Elite Barbarians Tornado P.E.K.K.A
Tornado Zap Firecracker Electro Wizard Night Witch
Tornado Electro Wizard Zap Firecracker Night Witch
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Night Witch
Elite Barbarians Tornado Firecracker Electro Wizard Night Witch
Electro Wizard Zap Firecracker Tornado Night Witch
Zap Firecracker Tornado Electro Wizard Night Witch
P.E.K.K.A Night Witch Zap Elite Barbarians Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Electro Wizard Night Witch
Elite Barbarians P.E.K.K.A Electro Wizard
Tornado Zap Elite Barbarians P.E.K.K.A Electro Wizard
Firecracker Elite Barbarians Tornado P.E.K.K.A Electro Wizard Night Witch
Zap Firecracker Elite Barbarians Tornado Electro Wizard Night Witch
Zap Tornado Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard Night Witch
P.E.K.K.A Elite Barbarians Night Witch
Firecracker Zap Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard Night Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians P.E.K.K.A Night Witch
Firecracker
Elite Barbarians Electro Wizard Zap Firecracker Tornado P.E.K.K.A Night Witch
Zap Firecracker Elite Barbarians P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Electro Wizard
Firecracker
Zap Firecracker
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Elite Barbarians Tornado Electro Wizard Night Witch
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Tornado
Night Witch
Zap Firecracker Electro Wizard
Zap Firecracker Tornado
Night Witch
Tornado
Tornado
Zap
Zap Firecracker Tornado
Firecracker Zap Tornado Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Elite Barbarians Zap Firecracker Tornado Electro Wizard Night Witch
Zap Electro Wizard Firecracker
Elite Barbarians Night Witch
Zap Night Witch
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Night Witch
Zap Firecracker Tornado Electro Wizard
Firecracker Electro Wizard
Zap Firecracker
Zap Tornado
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Electro Wizard

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