My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Dark Prince X-Bow Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dark Prince X-Bow Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince Night Witch Lava Hound
Giant Snowball
Bats Night Witch Lava Hound
Zap
Bats Royal Giant Dark Prince X-Bow Night Witch Lava Hound
Barbarian Barrel
Ice Spirit Dark Prince X-Bow Night Witch
The Log
Ice Spirit Royal Giant Dark Prince X-Bow
Earthquake
X-Bow
Arrows
Ice Spirit Bats Night Witch Lava Hound
Royal Delivery
Ice Spirit Bats Dark Prince Night Witch Lava Hound
Fireball
X-Bow Night Witch Lava Hound
Poison
Bats X-Bow Night Witch Lava Hound
Lightning
Dark Prince X-Bow Night Witch
Rocket
X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Earthquake Dark Prince Night Witch Royal Giant X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Earthquake Dark Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Royal Giant Dark Prince X-Bow Night Witch
Bats
Royal Giant Lava Hound Ice Spirit Dark Prince X-Bow
Royal Giant
Ice Spirit Bats Earthquake Ice Spirit Dark Prince Night Witch
Earthquake
Royal Giant Dark Prince Lava Hound
Dark Prince
Ice Spirit Bats Royal Giant Earthquake X-Bow
X-Bow
Ice Spirit Bats Dark Prince
Night Witch
Ice Spirit Royal Giant Lava Hound
Lava Hound
Bats Earthquake Night Witch

Defense Synergies 1 9

Ice Spirit
X-Bow Bats Earthquake Dark Prince Night Witch
Bats
Ice Spirit Earthquake Dark Prince X-Bow
Royal Giant
Earthquake
Ice Spirit Bats X-Bow
Dark Prince
Ice Spirit Bats Night Witch
X-Bow
Ice Spirit Bats Earthquake
Night Witch
Ice Spirit Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake X-Bow
Ice Spirit Bats Dark Prince X-Bow Night Witch
Bats Dark Prince Night Witch
Night Witch Bats Dark Prince
Earthquake Dark Prince X-Bow
Bats Earthquake Dark Prince X-Bow Night Witch
Bats Ice Spirit X-Bow Night Witch
Earthquake X-Bow
X-Bow Night Witch
Ice Spirit Dark Prince Night Witch
Bats Earthquake Dark Prince X-Bow Night Witch
Bats Night Witch
Night Witch Ice Spirit Bats Earthquake Dark Prince X-Bow
Ice Spirit Bats Earthquake Dark Prince X-Bow Night Witch
X-Bow
Ice Spirit X-Bow
Bats Dark Prince X-Bow Night Witch
Ice Spirit Bats Dark Prince X-Bow Night Witch
Earthquake Ice Spirit Bats Dark Prince
Dark Prince Bats Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince X-Bow
X-Bow
Ice Spirit Bats Dark Prince
Dark Prince Bats X-Bow Night Witch
Dark Prince Night Witch
Ice Spirit Bats
Dark Prince Bats Night Witch
Dark Prince
Ice Spirit Bats Dark Prince X-Bow
Bats Dark Prince
Dark Prince
Dark Prince Night Witch
Ice Spirit Bats Dark Prince X-Bow Night Witch
Bats Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow
X-Bow
Earthquake X-Bow
Earthquake Dark Prince
Earthquake Dark Prince
Ice Spirit Bats
Earthquake
Earthquake X-Bow Ice Spirit
X-Bow
Bats X-Bow Night Witch
Earthquake Dark Prince X-Bow
Earthquake
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
Earthquake
Bats Night Witch
Earthquake Dark Prince X-Bow
Earthquake X-Bow
Earthquake X-Bow Night Witch
X-Bow
Earthquake X-Bow
Earthquake Ice Spirit Dark Prince
X-Bow Earthquake
X-Bow
X-Bow
Bats X-Bow Night Witch
Ice Spirit Bats
Night Witch
Earthquake X-Bow Night Witch
Ice Spirit
Earthquake
Earthquake Ice Spirit Bats Dark Prince X-Bow Night Witch
Dark Prince
Earthquake
Dark Prince
Ice Spirit Bats
Bats
Dark Prince X-Bow

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