My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Inferno Dragon Night Witch
Giant Snowball
Archers Goblin Gang Inferno Dragon Night Witch
Zap
Archers Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Night Witch
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Archers Goblin Gang Night Witch
Royal Delivery
Archers Goblin Gang Elite Barbarians Inferno Dragon Night Witch
Fireball
Archers Goblin Gang Elite Barbarians Elixir Collector Inferno Dragon Night Witch
Poison
Archers Goblin Gang Elixir Collector Night Witch
Lightning
Elite Barbarians Elixir Collector Inferno Dragon Night Witch
Rocket
Elite Barbarians Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Inferno Dragon Night Witch Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Gang Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Golem Inferno Dragon
Goblin Gang
Golem
Elite Barbarians
Archers The Log
Elixir Collector
Golem
Night Witch Archers Goblin Gang The Log
The Log
Elite Barbarians Golem
Inferno Dragon
Archers
Night Witch
Golem

Defense Synergies 0 7

Archers
Goblin Gang The Log
Goblin Gang
Archers The Log Inferno Dragon
Elite Barbarians
The Log
Elixir Collector
Golem
The Log
Archers Goblin Gang Elite Barbarians Inferno Dragon Night Witch
Inferno Dragon
Goblin Gang The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Inferno Dragon Goblin Gang The Log Night Witch
Goblin Gang Archers Elite Barbarians Inferno Dragon Night Witch
Elite Barbarians Inferno Dragon Night Witch Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Archers Night Witch
Inferno Dragon Archers Goblin Gang Night Witch
The Log
Inferno Dragon Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Archers Night Witch
Archers Goblin Gang The Log Night Witch
Inferno Dragon Archers Goblin Gang Night Witch
Night Witch Goblin Gang Elite Barbarians The Log
Goblin Gang The Log Night Witch
Elite Barbarians Inferno Dragon Goblin Gang
Goblin Gang Elite Barbarians The Log Inferno Dragon
Goblin Gang Elite Barbarians Night Witch
Archers Goblin Gang Elite Barbarians The Log Night Witch
The Log Archers Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Archers Elite Barbarians The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians
Archers Goblin Gang Elite Barbarians The Log Inferno Dragon
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians The Log Night Witch
Goblin Gang Elite Barbarians Inferno Dragon Night Witch
Archers Goblin Gang
Goblin Gang Archers Elite Barbarians Night Witch
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Goblin Gang Night Witch
Archers
Goblin Gang Elite Barbarians Archers The Log Inferno Dragon Night Witch
Archers Elite Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Archers The Log
The Log
The Log
Goblin Gang Elite Barbarians Night Witch
The Log
Archers
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
Night Witch
Archers The Log
The Log
The Log Night Witch
The Log
The Log
The Log
Inferno Dragon
The Log
The Log
The Log
Elite Barbarians Archers Night Witch
Elite Barbarians Night Witch
The Log Night Witch
The Log
Archers Goblin Gang Night Witch
Archers
The Log
Goblin Gang
The Log
Elite Barbarians
Goblin Gang Elite Barbarians The Log
The Log

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