My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Night Witch
Giant Snowball
Goblins Bats Goblin Gang Night Witch
Zap
Goblins Bats Goblin Gang Royal Giant Night Witch
Barbarian Barrel
Goblins Goblin Gang Night Witch
The Log
Goblins Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblins Bats Goblin Gang Night Witch
Royal Delivery
Goblins Bats Goblin Gang Night Witch
Fireball
Goblin Gang Night Witch
Poison
Bats Goblin Gang Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Goblin Gang Fireball Poison Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Bats
Royal Giant Zap
Zap
Fireball Goblins Bats Royal Giant Poison Night Witch
Goblin Gang
Royal Giant
Royal Giant
Bats Fireball Poison Goblins Zap Goblin Gang Night Witch
Fireball
Zap Royal Giant
Poison
Royal Giant Zap Night Witch
Night Witch
Zap Royal Giant Poison

Defense Synergies 1 7

Goblins
Zap Poison Night Witch
Bats
Zap
Zap
Fireball Goblins Bats Goblin Gang Poison Night Witch
Goblin Gang
Zap
Royal Giant
Fireball
Zap
Poison
Goblins Zap
Night Witch
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Goblins Bats Zap Goblin Gang Night Witch
Goblin Gang Goblins Bats Night Witch
Night Witch Goblins Bats Goblin Gang
Fireball Poison
Goblin Gang Fireball Goblins Bats Zap Night Witch
Bats Zap Goblin Gang Fireball Poison Night Witch
Zap Fireball Poison
Goblins Goblin Gang Night Witch
Goblin Gang Goblins Night Witch
Goblins Bats Goblin Gang Poison Zap Fireball Night Witch
Bats Zap Goblin Gang Fireball Poison Night Witch
Night Witch Bats Zap Goblin Gang Fireball
Fireball Goblins Bats Zap Goblin Gang Poison Night Witch
Goblin Gang
Zap Goblin Gang Fireball
Goblins Bats Goblin Gang Fireball Poison Night Witch
Fireball Goblins Bats Zap Goblin Gang Night Witch
Zap Poison Bats Fireball
Goblin Gang Goblins Bats Fireball Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Fireball
Fireball Poison Zap Goblin Gang
Goblin Gang Goblins Bats Zap
Goblin Gang Bats Zap Fireball Night Witch
Goblin Gang Night Witch
Fireball Poison Bats Zap Goblin Gang
Goblin Gang Goblins Bats Fireball Night Witch
Zap Goblins Bats Fireball Poison
Goblin Gang
Bats
Zap Fireball Poison
Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Goblins Bats Zap Fireball Poison Night Witch
Bats Poison Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap
Fireball Poison
Fireball Poison
Fireball Poison Zap
Fireball Poison Bats Zap
Poison
Fireball Poison Zap
Fireball Poison Zap
Goblins Bats Goblin Gang Fireball Poison Night Witch
Poison Zap Fireball
Fireball Poison Zap
Poison Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Poison
Fireball Poison
Fireball Poison
Bats Night Witch
Zap Fireball Poison
Zap Fireball Poison
Fireball Poison Night Witch
Fireball Poison
Zap Fireball Poison
Zap Poison Fireball
Fireball Poison Zap
Fireball Zap Poison
Fireball Poison Zap
Poison Bats Zap Fireball Night Witch
Zap Bats Fireball Poison
Fireball Night Witch
Poison Zap Fireball Night Witch
Zap Fireball Poison
Fireball Poison
Zap Bats Goblin Gang Fireball Night Witch
Fireball Poison Zap
Fireball
Fireball Poison Goblin Gang
Zap Fireball Poison
Zap Fireball Poison
Zap Bats Goblin Gang Fireball Poison
Bats Zap Fireball Poison
Poison Zap Fireball

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