My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Night Witch
Giant Snowball
Archers Goblin Gang Night Witch
Zap
Archers Goblin Gang Night Witch
Barbarian Barrel
Archers Goblin Gang Executioner Ice Wizard Night Witch
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Night Witch
Royal Delivery
Archers Goblin Gang Executioner P.E.K.K.A Ice Wizard Night Witch
Fireball
Archers Goblin Gang Executioner Ice Wizard Night Witch
Poison
Archers Goblin Gang Executioner Ice Wizard Night Witch
Lightning
Executioner Ice Wizard Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tornado Ice Wizard Night Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Archers Executioner Ice Wizard Night Witch
Archers
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Ice Wizard Night Witch
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Archers Goblin Gang Executioner Ice Wizard Night Witch
Ice Wizard
Zap Tornado P.E.K.K.A
Night Witch
Zap Tornado P.E.K.K.A

Defense Synergies 3 15

Zap
Archers Goblin Gang Tornado Executioner P.E.K.K.A Ice Wizard Night Witch
Archers
Zap Goblin Gang Tornado P.E.K.K.A Ice Wizard
Goblin Gang
Zap Archers P.E.K.K.A Ice Wizard
Tornado
Executioner P.E.K.K.A Ice Wizard Zap Archers
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Archers Goblin Gang Ice Wizard
Ice Wizard
Tornado Zap Archers Goblin Gang P.E.K.K.A Night Witch
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Zap Goblin Gang Executioner Ice Wizard Night Witch
Goblin Gang Tornado P.E.K.K.A Archers Executioner Ice Wizard Night Witch
P.E.K.K.A Night Witch Goblin Gang Ice Wizard
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Archers Executioner Ice Wizard Night Witch
Tornado Zap Archers Goblin Gang Executioner Ice Wizard Night Witch
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Ice Wizard Night Witch
Goblin Gang Tornado Archers Ice Wizard Night Witch
Archers Goblin Gang Executioner Ice Wizard Zap Tornado Night Witch
Executioner Zap Archers Goblin Gang Tornado Ice Wizard Night Witch
P.E.K.K.A Night Witch Zap Goblin Gang Ice Wizard
Executioner Zap Goblin Gang Tornado P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Goblin Gang Tornado Executioner P.E.K.K.A Night Witch
Zap Archers Goblin Gang Tornado Executioner Ice Wizard Night Witch
Zap Tornado Executioner Archers Ice Wizard
P.E.K.K.A Tornado
Goblin Gang Archers Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A
Zap Archers Goblin Gang Executioner
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap Tornado Night Witch
P.E.K.K.A Goblin Gang Executioner Night Witch
Executioner Zap Archers Goblin Gang Tornado Ice Wizard
Goblin Gang P.E.K.K.A Archers Ice Wizard Night Witch
P.E.K.K.A
Zap P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Executioner Night Witch
Archers Executioner
Goblin Gang Zap Archers Tornado Executioner P.E.K.K.A Night Witch
Executioner Zap Archers P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Ice Wizard
Executioner Zap
Executioner Zap Tornado Ice Wizard
Archers Tornado Executioner
Zap Tornado Executioner Ice Wizard
Zap Tornado
Goblin Gang Tornado Night Witch
Zap Tornado
Zap Archers Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Night Witch
Zap Archers Executioner
Zap Tornado
Night Witch
Tornado
Tornado
Zap
Zap Tornado Executioner Ice Wizard
Zap Tornado Executioner Ice Wizard
Zap Tornado
Zap Tornado
Zap Archers Tornado Executioner Ice Wizard Night Witch
Zap
Night Witch
Zap Night Witch
Zap
P.E.K.K.A
Zap Archers Goblin Gang Night Witch
Zap Archers Tornado Executioner Ice Wizard
Goblin Gang Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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