My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Night Witch
Giant Snowball
Furnace Witch Night Witch
Zap
Furnace Witch Night Witch
Barbarian Barrel
Elite Barbarians Furnace Witch Giant Skeleton Night Witch
The Log
Elite Barbarians Furnace Witch Giant Skeleton
Earthquake
Furnace Witch
Arrows
Furnace Witch Night Witch
Royal Delivery
Elite Barbarians Witch Giant Skeleton Night Witch
Fireball
Elite Barbarians Furnace Witch Night Witch
Poison
Furnace Witch Night Witch
Lightning
Elite Barbarians Furnace Witch Night Witch
Rocket
Elite Barbarians Furnace Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Furnace Poison Night Witch Witch Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Furnace Poison Night Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace
Furnace
Elite Barbarians Mirror Giant Skeleton
Rocket
Mirror
Mirror
Furnace Rocket Poison Giant Skeleton Night Witch
Poison
Mirror Giant Skeleton Night Witch
Witch
Giant Skeleton
Giant Skeleton
Furnace Mirror Poison Witch Night Witch
Night Witch
Mirror Poison Giant Skeleton

Defense Synergies 1 3

Elite Barbarians
Furnace
Mirror
Rocket
Mirror
Furnace Poison Night Witch
Poison
Mirror
Witch
Giant Skeleton
Giant Skeleton
Witch
Night Witch
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Elite Barbarians Furnace Witch Night Witch
Furnace Rocket Witch Elite Barbarians Giant Skeleton Night Witch
Elite Barbarians Witch Night Witch Furnace
Elite Barbarians Rocket Poison Giant Skeleton
Furnace Night Witch
Furnace Rocket Poison Witch Night Witch
Rocket Poison Giant Skeleton
Witch Elite Barbarians Furnace Night Witch
Elite Barbarians Giant Skeleton Night Witch
Poison Witch Furnace Giant Skeleton Night Witch
Furnace Poison Witch Night Witch
Furnace Night Witch Elite Barbarians Rocket Witch Giant Skeleton
Rocket Furnace Poison Witch Night Witch
Elite Barbarians Furnace
Rocket Elite Barbarians Furnace
Elite Barbarians Furnace Poison Witch Night Witch
Elite Barbarians Furnace Witch Night Witch
Furnace Poison Witch Giant Skeleton
Elite Barbarians
Elite Barbarians Furnace Poison Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Witch Giant Skeleton
Poison Elite Barbarians Rocket
Giant Skeleton Elite Barbarians Furnace Rocket Witch
Rocket Giant Skeleton Elite Barbarians Night Witch
Giant Skeleton Elite Barbarians Witch Night Witch
Furnace Rocket Poison Witch
Rocket Elite Barbarians Furnace Witch Giant Skeleton Night Witch
Giant Skeleton Elite Barbarians
Rocket Giant Skeleton Elite Barbarians Poison Witch
Witch
Elite Barbarians Witch Giant Skeleton
Rocket Elite Barbarians Poison Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Witch Night Witch
Furnace Witch
Elite Barbarians Witch Furnace Rocket Poison Giant Skeleton Night Witch
Poison Elite Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Giant Skeleton
Poison
Rocket Poison Giant Skeleton
Rocket Poison Giant Skeleton
Rocket Poison Furnace
Poison Furnace Rocket Witch
Furnace Poison Witch
Poison
Poison
Rocket Elite Barbarians Poison Night Witch
Rocket Poison
Poison Rocket
Rocket Poison Elite Barbarians
Rocket Poison
Elite Barbarians Furnace Poison
Rocket Furnace Poison Witch
Furnace Rocket Poison
Rocket Poison
Rocket Night Witch
Rocket Poison
Rocket Poison Witch
Rocket Poison Giant Skeleton Night Witch
Rocket Poison
Rocket
Rocket Poison
Poison Furnace Witch
Witch
Poison Witch
Poison Witch
Rocket Poison
Elite Barbarians Poison Furnace Witch Night Witch
Rocket Poison Witch
Elite Barbarians Night Witch
Poison Rocket Night Witch
Rocket Poison
Giant Skeleton
Rocket Poison
Rocket Witch Night Witch
Rocket Poison Witch
Poison Rocket
Poison
Rocket Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Poison Witch Giant Skeleton
Rocket Poison Witch
Poison Rocket Witch Giant Skeleton

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