My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Balloon Night Witch
Giant Snowball
Bats Minions Goblin Gang Balloon Night Witch
Zap
Bats Minions Goblin Gang Balloon Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang Night Witch
Royal Delivery
Bats Minions Goblin Gang Valkyrie Balloon Night Witch
Fireball
Minions Goblin Gang Balloon Night Witch
Poison
Bats Minions Goblin Gang Balloon Night Witch
Lightning
Valkyrie Balloon Night Witch
Rocket
Valkyrie Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Valkyrie Night Witch Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Balloon Minions
Arrows
Giant Balloon Night Witch
Minions
Giant Bats Valkyrie Balloon
Goblin Gang
Valkyrie Giant Balloon
Valkyrie
Bats Balloon Minions Goblin Gang Giant
Giant
Bats Arrows Minions Night Witch Goblin Gang Valkyrie Balloon
Balloon
Bats Arrows Valkyrie Minions Goblin Gang Giant
Night Witch
Giant Arrows

Defense Synergies 1 5

Bats
Minions Valkyrie
Arrows
Valkyrie
Minions
Valkyrie Bats
Goblin Gang
Valkyrie
Valkyrie
Minions Bats Arrows Goblin Gang Night Witch
Giant
Balloon
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Bats Minions Goblin Gang Valkyrie Night Witch
Goblin Gang Bats Minions Valkyrie Night Witch
Night Witch Bats Minions Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Bats Minions Valkyrie Night Witch
Bats Minions Arrows Goblin Gang Night Witch
Arrows Valkyrie
Minions Goblin Gang Night Witch
Goblin Gang Valkyrie Night Witch
Bats Minions Goblin Gang Valkyrie Arrows Night Witch
Arrows Minions Bats Goblin Gang Night Witch
Night Witch Bats Minions Goblin Gang Valkyrie
Valkyrie Bats Arrows Minions Goblin Gang Night Witch
Goblin Gang
Goblin Gang
Bats Arrows Minions Goblin Gang Valkyrie Night Witch
Arrows Bats Minions Goblin Gang Valkyrie Night Witch
Arrows Valkyrie Bats Minions
Goblin Gang Valkyrie Bats Arrows Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Arrows Goblin Gang Valkyrie
Goblin Gang Bats Minions Valkyrie
Goblin Gang Valkyrie Bats Night Witch
Goblin Gang Valkyrie Night Witch
Arrows Bats Minions Goblin Gang
Goblin Gang Bats Minions Valkyrie Night Witch
Valkyrie
Bats Minions Valkyrie
Goblin Gang
Bats Minions Valkyrie
Arrows Valkyrie
Goblin Gang Valkyrie Night Witch
Valkyrie
Goblin Gang Bats Minions Valkyrie Night Witch
Bats Arrows Minions Valkyrie

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Minions
Arrows
Arrows
Arrows
Bats Minions Goblin Gang Night Witch
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Bats Minions Night Witch
Arrows
Arrows Valkyrie
Minions Night Witch
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats Minions
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Minions Goblin Gang Night Witch
Arrows
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
Bats Minions Goblin Gang
Bats

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