My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Royal Ghost Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Night Witch
Giant Snowball
Skeletons Fire Spirit Skeleton Army Night Witch
Zap
Skeletons Fire Spirit Skeleton Army Night Witch
Barbarian Barrel
Skeletons Fire Spirit Skeleton Army Hunter Royal Ghost Night Witch
The Log
Skeletons Fire Spirit Skeleton Army Hunter
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Fire Spirit Skeleton Army Night Witch
Royal Delivery
Skeletons Fire Spirit Skeleton Army Hunter Royal Ghost Night Witch
Fireball
Skeleton Army Hunter Night Witch
Poison
Skeleton Army Hunter Night Witch
Lightning
Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Hunter Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Skeleton Army Royal Ghost Hunter Night Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Skeleton Army Royal Ghost

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Rocket
Skeleton Army
Hunter
Mega Knight
Royal Ghost
Mega Knight
Night Witch
Mega Knight
Mega Knight
Hunter Royal Ghost Night Witch

Defense Synergies 0 7

Skeletons
Fire Spirit Hunter Royal Ghost Night Witch
Fire Spirit
Skeletons
Rocket
Skeleton Army
Hunter
Skeletons Mega Knight
Royal Ghost
Skeletons Mega Knight
Night Witch
Skeletons Mega Knight
Mega Knight
Hunter Royal Ghost Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Skeleton Army Hunter Skeletons Night Witch Mega Knight
Rocket Skeleton Army Hunter Mega Knight Skeletons Fire Spirit Night Witch
Skeleton Army Hunter Night Witch Skeletons Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Skeletons Fire Spirit Hunter Royal Ghost Night Witch Mega Knight
Rocket Hunter Fire Spirit Night Witch
Rocket Mega Knight
Hunter Skeletons Skeleton Army Night Witch
Skeleton Army Skeletons Fire Spirit Hunter Royal Ghost Night Witch Mega Knight
Skeleton Army Skeletons Hunter Royal Ghost Night Witch Mega Knight
Hunter Night Witch
Skeleton Army Hunter Night Witch Mega Knight Skeletons Fire Spirit Rocket
Fire Spirit Rocket Skeleton Army Mega Knight Hunter Royal Ghost Night Witch
Skeleton Army Hunter Mega Knight
Rocket Skeleton Army Hunter Mega Knight
Mega Knight Skeletons Skeleton Army Hunter Night Witch
Fire Spirit Mega Knight Skeleton Army Hunter Royal Ghost Night Witch
Hunter Fire Spirit Royal Ghost Mega Knight
Hunter
Skeleton Army Royal Ghost Mega Knight Fire Spirit Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Royal Ghost
Rocket Hunter Royal Ghost Mega Knight
Skeleton Army Mega Knight Skeletons Rocket Hunter
Rocket Skeleton Army Hunter Mega Knight Night Witch
Skeletons Skeleton Army Hunter Night Witch Mega Knight
Fire Spirit Rocket Skeletons Hunter
Rocket Skeleton Army Skeletons Hunter Night Witch
Mega Knight Skeleton Army Hunter
Rocket Mega Knight Skeletons Skeleton Army
Skeletons Skeleton Army
Mega Knight Hunter
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Skeletons Hunter Night Witch
Skeleton Army Mega Knight
Skeleton Army Skeletons Rocket Hunter Night Witch
Mega Knight Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket
Rocket
Rocket Fire Spirit Mega Knight
Fire Spirit Rocket Hunter
Fire Spirit
Fire Spirit Hunter
Rocket Fire Spirit Night Witch
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Hunter
Rocket
Rocket Hunter
Rocket Mega Knight
Rocket
Rocket Night Witch
Rocket Fire Spirit Hunter Mega Knight
Rocket Fire Spirit Mega Knight
Rocket Night Witch Mega Knight
Rocket
Rocket
Rocket
Fire Spirit Hunter Mega Knight
Hunter Royal Ghost
Mega Knight
Rocket
Fire Spirit Hunter Night Witch
Rocket
Night Witch
Rocket Hunter Night Witch Mega Knight
Rocket
Mega Knight
Rocket
Fire Spirit Rocket Skeleton Army Night Witch
Rocket Fire Spirit Hunter
Rocket Hunter Mega Knight
Rocket
Mega Knight
Rocket
Rocket
Rocket Royal Ghost Mega Knight

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