My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Night Witch
Giant Snowball
Skeleton Army Miner Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Wizard Skeleton Army Night Witch
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Miner Night Witch
Fireball
Wizard Skeleton Army Night Witch
Poison
Wizard Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado Golem Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Miner Fireball Mini P.E.K.K.A Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Tornado Miner Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Golem Miner
Mini P.E.K.K.A
Wizard Tornado Golem
Wizard
Tornado Mini P.E.K.K.A Golem Miner
Skeleton Army
Tornado
Fireball Wizard Mini P.E.K.K.A Golem Night Witch
Golem
Fireball Night Witch Mini P.E.K.K.A Wizard Tornado
Miner
Fireball Wizard
Night Witch
Golem Tornado

Defense Synergies 2 6

Fireball
Tornado Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Fireball Wizard Skeleton Army Tornado
Wizard
Tornado Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard
Tornado
Fireball Wizard Mini P.E.K.K.A
Golem
Miner
Fireball
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A Skeleton Army Tornado Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Mini P.E.K.K.A Skeleton Army Tornado
Fireball Skeleton Army Tornado Night Witch
Tornado Fireball Wizard Night Witch
Fireball
Mini P.E.K.K.A Skeleton Army Tornado Night Witch
Skeleton Army Tornado Mini P.E.K.K.A Miner Night Witch
Skeleton Army Fireball Wizard Tornado Night Witch
Fireball Wizard Tornado Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Fireball Wizard
Fireball Wizard Skeleton Army Mini P.E.K.K.A Tornado Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tornado Fireball Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Skeleton Army Tornado Night Witch
Fireball Wizard Skeleton Army Tornado Night Witch
Wizard Tornado Fireball
Mini P.E.K.K.A Tornado
Wizard Skeleton Army Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Mini P.E.K.K.A Wizard Miner
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Fireball Tornado Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Wizard Tornado
Mini P.E.K.K.A Skeleton Army Fireball Night Witch
Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball Tornado
Mini P.E.K.K.A Skeleton Army Fireball Wizard Night Witch
Wizard Fireball Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A Tornado Night Witch
Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Miner
Fireball Miner
Fireball
Fireball Wizard
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Fireball Mini P.E.K.K.A Tornado Night Witch
Miner Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Miner
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Tornado Miner
Fireball Night Witch
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Miner Wizard Tornado
Fireball Wizard Tornado Miner
Fireball Miner Tornado
Fireball Wizard Tornado Night Witch
Fireball Wizard
Fireball Mini P.E.K.K.A Night Witch
Fireball Wizard Miner Night Witch
Fireball
Fireball Wizard
Fireball Skeleton Army Night Witch
Fireball Wizard Tornado
Fireball
Fireball Miner Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Miner

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