My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Night Witch
Giant Snowball
Minion Horde Night Witch
Zap
Minion Horde Night Witch
Barbarian Barrel
Elite Barbarians Electro Wizard Night Witch
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde Night Witch
Royal Delivery
Minion Horde Elite Barbarians Electro Wizard Night Witch
Fireball
Minion Horde Elite Barbarians Electro Wizard Night Witch
Poison
Minion Horde Electro Wizard Night Witch
Lightning
Elite Barbarians Electro Wizard Night Witch
Rocket
Minion Horde Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Electro Wizard Night Witch Minion Horde Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Electro Wizard Minion Horde Golem The Log Night Witch
Arrows
Zap Elite Barbarians Golem Night Witch
Minion Horde
Zap Golem
Elite Barbarians
Zap Arrows The Log
Golem
Arrows Night Witch Zap Minion Horde The Log Electro Wizard
The Log
Zap Elite Barbarians Golem
Electro Wizard
Zap Golem
Night Witch
Golem Zap Arrows

Defense Synergies 1 10

Zap
Electro Wizard Arrows Minion Horde Elite Barbarians The Log Night Witch
Arrows
Zap
Minion Horde
Zap The Log
Elite Barbarians
Zap The Log
Golem
The Log
Zap Minion Horde Elite Barbarians Electro Wizard Night Witch
Electro Wizard
Zap The Log Night Witch
Night Witch
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Electro Wizard
Minion Horde Elite Barbarians Zap The Log Electro Wizard Night Witch
Minion Horde Elite Barbarians Electro Wizard Night Witch
Minion Horde Elite Barbarians Night Witch Electro Wizard
Arrows Elite Barbarians The Log
Arrows The Log Zap Electro Wizard Night Witch
Minion Horde Electro Wizard Zap Arrows Night Witch
Zap Arrows The Log Electro Wizard
Minion Horde Elite Barbarians Night Witch
Elite Barbarians Minion Horde Electro Wizard Night Witch
Minion Horde Electro Wizard Zap Arrows The Log Night Witch
Arrows Minion Horde Zap Electro Wizard Night Witch
Minion Horde Night Witch Zap Elite Barbarians The Log Electro Wizard
Zap Arrows Minion Horde The Log Electro Wizard Night Witch
Elite Barbarians Minion Horde Electro Wizard
Minion Horde Zap Elite Barbarians The Log Electro Wizard
Minion Horde Arrows Elite Barbarians Electro Wizard Night Witch
Arrows Zap Minion Horde Elite Barbarians The Log Electro Wizard Night Witch
Zap Arrows The Log Electro Wizard
Elite Barbarians Electro Wizard
Arrows Minion Horde Elite Barbarians The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians The Log
Zap Minion Horde Elite Barbarians The Log Electro Wizard
Zap Minion Horde Elite Barbarians The Log Electro Wizard Night Witch
Minion Horde Elite Barbarians Night Witch
Arrows Zap Minion Horde Electro Wizard
Minion Horde Elite Barbarians Electro Wizard Night Witch
Minion Horde Elite Barbarians
Zap Minion Horde Electro Wizard Elite Barbarians The Log
Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Minion Horde Night Witch
Minion Horde
Elite Barbarians Electro Wizard Zap Minion Horde The Log Night Witch
Arrows Zap Minion Horde Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows Zap The Log Electro Wizard
Arrows Minion Horde The Log
Arrows The Log
Zap Arrows Minion Horde The Log
Arrows Zap Minion Horde
Arrows Minion Horde The Log
Arrows The Log Zap
Arrows The Log Zap
Minion Horde Elite Barbarians Electro Wizard Night Witch
Zap Arrows Minion Horde The Log Electro Wizard
Zap Arrows
Elite Barbarians The Log
Arrows Minion Horde
Zap Arrows Elite Barbarians The Log
Zap Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minion Horde Night Witch
Zap Arrows The Log Electro Wizard
Zap Arrows The Log
Minion Horde The Log Night Witch
Arrows
The Log
Zap Arrows Minion Horde The Log
Zap Arrows The Log
Minion Horde
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Minion Horde Electro Wizard Night Witch
Zap Electro Wizard Minion Horde
Minion Horde Elite Barbarians Night Witch
Zap Arrows Minion Horde The Log Night Witch
Zap Arrows Minion Horde Electro Wizard
Minion Horde
Arrows The Log
Zap Minion Horde Electro Wizard Night Witch
Zap Arrows Electro Wizard
Arrows The Log
Minion Horde Electro Wizard
Arrows The Log Zap
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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