My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Baby Dragon Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Skeleton Army Electro Wizard Night Witch
The Log
Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Skeleton Army Baby Dragon Electro Wizard Night Witch
Fireball
Elixir Collector Skeleton Army Baby Dragon Electro Wizard Night Witch
Poison
Elixir Collector Skeleton Army Electro Wizard Night Witch
Lightning
Elixir Collector Baby Dragon Electro Wizard Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Baby Dragon Electro Wizard Night Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Baby Dragon Electro Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Collector
Skeleton Army
Baby Dragon
Golem Lightning Electro Wizard
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Night Witch The Log Electro Wizard
The Log
Golem
Electro Wizard
Baby Dragon Golem
Night Witch
Golem

Defense Synergies 0 7

Elixir Collector
Skeleton Army
The Log Electro Wizard
Baby Dragon
The Log
Lightning
The Log
Golem
The Log
Skeleton Army Baby Dragon Lightning Electro Wizard Night Witch
Electro Wizard
Skeleton Army The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log Electro Wizard
Skeleton Army The Log Electro Wizard Night Witch
Skeleton Army Lightning Electro Wizard Night Witch
Skeleton Army Night Witch Electro Wizard
Lightning Skeleton Army The Log
Skeleton Army The Log Baby Dragon Electro Wizard Night Witch
Lightning Electro Wizard Baby Dragon Night Witch
Lightning Baby Dragon The Log Electro Wizard
Skeleton Army Night Witch
Skeleton Army Electro Wizard Night Witch
Skeleton Army Electro Wizard Baby Dragon The Log Night Witch
Baby Dragon Electro Wizard Night Witch
Skeleton Army Night Witch Lightning The Log Electro Wizard
Skeleton Army Baby Dragon The Log Electro Wizard Night Witch
Skeleton Army Electro Wizard
Skeleton Army Lightning The Log Electro Wizard
Skeleton Army Electro Wizard Night Witch
Skeleton Army Baby Dragon The Log Electro Wizard Night Witch
Baby Dragon The Log Electro Wizard
Electro Wizard
Skeleton Army Baby Dragon The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Baby Dragon Lightning The Log
Skeleton Army Lightning The Log Electro Wizard
Skeleton Army Lightning The Log Electro Wizard Night Witch
Skeleton Army Night Witch
Baby Dragon Electro Wizard
Skeleton Army Lightning Electro Wizard Night Witch
Skeleton Army
Lightning Electro Wizard Skeleton Army Baby Dragon The Log
Skeleton Army
Skeleton Army Lightning The Log Electro Wizard
Skeleton Army Lightning Night Witch
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Baby Dragon Lightning The Log Night Witch
Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Electro Wizard Night Witch
Lightning The Log Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning Night Witch
Lightning Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log Night Witch
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning The Log Night Witch
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Skeleton Army Night Witch
Lightning Baby Dragon Electro Wizard
The Log
Lightning Baby Dragon Electro Wizard
The Log Baby Dragon Lightning
Lightning
Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Electro Wizard

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