My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Fire Spirit Skeleton Army Night Witch
Zap
Fire Spirit Inferno Tower Skeleton Army Night Witch
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Skeleton Army Executioner Night Witch
The Log
Fire Spirit Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army Night Witch
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Executioner Night Witch
Fireball
Inferno Tower Skeleton Army Executioner Night Witch
Poison
Inferno Tower Skeleton Army Executioner Night Witch
Lightning
Valkyrie Inferno Tower Executioner Night Witch
Rocket
Valkyrie Inferno Tower Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Rocket Skeleton Army Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Valkyrie Night Witch Giant Inferno Tower Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Valkyrie Night Witch

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant
Valkyrie
Fire Spirit Giant Executioner
Giant
Night Witch Fire Spirit Valkyrie Rocket Executioner
Inferno Tower
Rocket
Giant
Skeleton Army
Executioner
Valkyrie Giant
Night Witch
Giant

Defense Synergies 1 7

Fire Spirit
Valkyrie Inferno Tower
Valkyrie
Fire Spirit Inferno Tower Executioner Night Witch
Giant
Inferno Tower
Skeleton Army Fire Spirit Valkyrie Night Witch
Rocket
Skeleton Army
Inferno Tower Executioner
Executioner
Valkyrie Skeleton Army
Night Witch
Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Executioner
Inferno Tower Skeleton Army Valkyrie Executioner Night Witch
Inferno Tower Rocket Skeleton Army Fire Spirit Valkyrie Executioner Night Witch
Inferno Tower Skeleton Army Night Witch Valkyrie
Valkyrie Rocket Skeleton Army
Skeleton Army Fire Spirit Valkyrie Executioner Night Witch
Inferno Tower Rocket Fire Spirit Executioner Night Witch
Rocket Valkyrie Inferno Tower
Inferno Tower Skeleton Army Night Witch
Skeleton Army Fire Spirit Valkyrie Inferno Tower Night Witch
Valkyrie Skeleton Army Executioner Night Witch
Inferno Tower Executioner Night Witch
Inferno Tower Skeleton Army Night Witch Fire Spirit Valkyrie Rocket
Fire Spirit Valkyrie Rocket Skeleton Army Executioner Night Witch
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army
Valkyrie Inferno Tower Skeleton Army Executioner Night Witch
Fire Spirit Valkyrie Skeleton Army Executioner Night Witch
Valkyrie Executioner Fire Spirit
Inferno Tower
Valkyrie Skeleton Army Fire Spirit Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower
Valkyrie Rocket Executioner
Skeleton Army Valkyrie Inferno Tower Rocket
Valkyrie Rocket Skeleton Army Inferno Tower Night Witch
Inferno Tower Valkyrie Skeleton Army Executioner Night Witch
Fire Spirit Rocket Executioner
Rocket Skeleton Army Valkyrie Inferno Tower Night Witch
Inferno Tower Valkyrie Skeleton Army
Rocket Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Rocket Skeleton Army Valkyrie
Rocket Skeleton Army Valkyrie Inferno Tower Executioner Night Witch
Valkyrie Skeleton Army Executioner
Inferno Tower Skeleton Army Valkyrie Rocket Executioner Night Witch
Valkyrie Executioner Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Executioner
Rocket
Valkyrie Rocket
Rocket Executioner Fire Spirit Valkyrie
Executioner Fire Spirit Rocket
Fire Spirit Executioner
Fire Spirit Executioner
Rocket Fire Spirit Night Witch
Rocket Valkyrie
Fire Spirit Rocket Executioner
Rocket Fire Spirit Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket
Rocket Night Witch
Rocket Fire Spirit Executioner
Rocket Fire Spirit Valkyrie
Rocket Night Witch
Rocket
Rocket
Rocket
Fire Spirit Valkyrie Executioner
Executioner
Rocket
Fire Spirit Executioner Night Witch
Rocket
Night Witch
Rocket Night Witch
Rocket
Rocket
Fire Spirit Rocket Skeleton Army Night Witch
Rocket Fire Spirit Executioner
Valkyrie Rocket Executioner
Executioner
Rocket
Executioner
Rocket
Rocket Executioner
Rocket Executioner

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