My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Executioner Ice Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Bomber Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Valkyrie Executioner Ice Wizard Electro Wizard Night Witch
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Valkyrie Executioner Ice Wizard Electro Wizard Night Witch
Fireball
Bomber Executioner Ice Wizard Electro Wizard Night Witch
Poison
Bomber Executioner Ice Wizard Electro Wizard Night Witch
Lightning
Valkyrie Executioner Ice Wizard Electro Wizard Night Witch
Rocket
Valkyrie Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Wizard Valkyrie Electro Wizard Night Witch Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Ice Wizard Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie
Zap
Giant Electro Wizard Bomber Valkyrie Executioner Ice Wizard Night Witch
Valkyrie
Bomber Zap Giant Executioner Electro Wizard
Giant
Bomber Zap Night Witch Valkyrie Executioner Ice Wizard Electro Wizard
Executioner
Zap Valkyrie Giant
Ice Wizard
Zap Giant
Electro Wizard
Zap Valkyrie Giant
Night Witch
Giant Zap

Defense Synergies 1 13

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Valkyrie Executioner Ice Wizard Night Witch
Valkyrie
Bomber Zap Executioner Ice Wizard Electro Wizard Night Witch
Giant
Executioner
Zap Valkyrie
Ice Wizard
Zap Valkyrie Night Witch
Electro Wizard
Zap Bomber Valkyrie Night Witch
Night Witch
Zap Valkyrie Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Executioner Electro Wizard
Bomber Zap Valkyrie Executioner Ice Wizard Electro Wizard Night Witch
Bomber Valkyrie Executioner Ice Wizard Electro Wizard Night Witch
Night Witch Bomber Valkyrie Ice Wizard Electro Wizard
Bomber Valkyrie
Bomber Zap Valkyrie Executioner Ice Wizard Electro Wizard Night Witch
Electro Wizard Zap Executioner Ice Wizard Night Witch
Zap Valkyrie Electro Wizard
Ice Wizard Night Witch
Bomber Valkyrie Ice Wizard Electro Wizard Night Witch
Valkyrie Executioner Ice Wizard Electro Wizard Bomber Zap Night Witch
Executioner Zap Ice Wizard Electro Wizard Night Witch
Night Witch Bomber Zap Valkyrie Ice Wizard Electro Wizard
Bomber Valkyrie Executioner Zap Electro Wizard Night Witch
Electro Wizard
Zap Electro Wizard
Bomber Valkyrie Executioner Electro Wizard Night Witch
Bomber Zap Valkyrie Executioner Ice Wizard Electro Wizard Night Witch
Zap Valkyrie Executioner Bomber Ice Wizard Electro Wizard
Electro Wizard
Bomber Valkyrie Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Bomber Zap Valkyrie Executioner
Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard Night Witch
Valkyrie Executioner Night Witch
Executioner Zap Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Valkyrie
Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie Executioner Night Witch
Bomber Valkyrie Executioner
Electro Wizard Bomber Zap Valkyrie Executioner Night Witch
Valkyrie Executioner Bomber Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner Ice Wizard Electro Wizard
Valkyrie
Bomber Executioner Zap Valkyrie
Executioner Zap Ice Wizard
Bomber Executioner
Zap Executioner Ice Wizard
Zap
Electro Wizard Night Witch
Zap Valkyrie Electro Wizard
Zap Executioner
Executioner
Zap
Bomber Zap Executioner
Executioner
Bomber Night Witch
Bomber Zap Executioner Electro Wizard
Bomber Zap Valkyrie
Night Witch
Zap
Zap Bomber Valkyrie Executioner Ice Wizard
Zap Executioner Ice Wizard Electro Wizard
Zap
Zap
Zap Executioner Ice Wizard Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Bomber Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Night Witch
Zap Executioner Ice Wizard Electro Wizard
Valkyrie Executioner Electro Wizard
Bomber Zap Executioner
Zap
Executioner
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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