My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Night Witch
Giant Snowball
Dart Goblin Goblin Barrel Clone Night Witch
Zap
Dart Goblin Goblin Barrel Clone Night Witch
Barbarian Barrel
Tesla Dart Goblin Valkyrie Goblin Barrel Clone Night Witch
The Log
Dart Goblin Goblin Barrel Clone
Earthquake
Tesla Goblin Barrel Clone
Arrows
Dart Goblin Goblin Barrel Clone Night Witch
Royal Delivery
Dart Goblin Valkyrie Goblin Barrel Clone Night Witch
Fireball
Tesla Dart Goblin Goblin Barrel Clone Night Witch
Poison
Dart Goblin Clone Night Witch
Lightning
Tesla Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Goblin Barrel Clone Tesla Valkyrie Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Dart Goblin Goblin Barrel Clone

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Valkyrie Goblin Barrel Mirror Golem
Valkyrie
Dart Goblin Goblin Barrel
Mirror
Goblin Barrel Dart Goblin Night Witch
Goblin Barrel
Dart Goblin Valkyrie Mirror Clone Golem
Clone
Golem Night Witch Goblin Barrel
Golem
Clone Night Witch Dart Goblin Goblin Barrel
Night Witch
Clone Golem Mirror

Defense Synergies 1 9

Tesla
Mirror Dart Goblin Valkyrie Night Witch
Dart Goblin
Tesla Valkyrie Mirror Night Witch
Valkyrie
Tesla Dart Goblin Mirror Night Witch
Mirror
Tesla Dart Goblin Valkyrie Night Witch
Goblin Barrel
Clone
Golem
Night Witch
Tesla Dart Goblin Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie
Tesla Dart Goblin Valkyrie Night Witch
Tesla Dart Goblin Valkyrie Night Witch
Tesla Night Witch Dart Goblin Valkyrie
Valkyrie
Tesla Dart Goblin Valkyrie Night Witch
Tesla Dart Goblin Night Witch
Tesla Dart Goblin Valkyrie
Tesla Night Witch
Tesla Dart Goblin Valkyrie Night Witch
Dart Goblin Valkyrie Tesla Night Witch
Tesla Dart Goblin Night Witch
Tesla Night Witch Valkyrie
Valkyrie Tesla Dart Goblin Night Witch
Tesla
Tesla
Tesla Valkyrie Night Witch
Tesla Dart Goblin Valkyrie Night Witch
Valkyrie Tesla Dart Goblin
Tesla Dart Goblin
Valkyrie Tesla Dart Goblin Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Tesla Valkyrie
Valkyrie
Valkyrie Tesla Night Witch
Tesla Valkyrie Night Witch
Tesla Dart Goblin
Tesla Dart Goblin Valkyrie Night Witch
Tesla Valkyrie
Valkyrie
Tesla Dart Goblin
Tesla Dart Goblin Valkyrie
Valkyrie
Tesla Valkyrie Night Witch
Tesla Dart Goblin Valkyrie
Tesla Dart Goblin Valkyrie Night Witch
Valkyrie Tesla Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Night Witch
Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Night Witch
Dart Goblin
Dart Goblin Valkyrie
Night Witch
Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin Night Witch
Dart Goblin
Night Witch
Dart Goblin Night Witch
Dart Goblin Night Witch
Dart Goblin
Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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