My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Inferno Dragon Lumberjack Night Witch
Zap
Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack Night Witch
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Goblin Gang Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Goblin Gang Electro Wizard Night Witch
Lightning
Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Electro Wizard Inferno Dragon Lumberjack Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Electro Wizard Inferno Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Lumberjack Night Witch
Goblin Gang
Golem
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Golem Lumberjack
Inferno Dragon
Lumberjack
Arrows Golem Electro Wizard Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 8

Arrows
Lightning Lumberjack
Goblin Gang
Electro Wizard Inferno Dragon Lumberjack
Lightning
Arrows
Golem
Electro Wizard
Goblin Gang Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Goblin Gang Electro Wizard
Lumberjack
Arrows Goblin Gang Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Inferno Dragon Lumberjack Goblin Gang Electro Wizard Night Witch
Goblin Gang Lumberjack Lightning Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Goblin Gang Electro Wizard
Lightning Arrows Lumberjack
Arrows Goblin Gang Electro Wizard Lumberjack Night Witch
Lightning Electro Wizard Inferno Dragon Arrows Goblin Gang Night Witch
Lightning Arrows Electro Wizard
Inferno Dragon Goblin Gang Lumberjack Night Witch
Goblin Gang Electro Wizard Lumberjack Night Witch
Goblin Gang Electro Wizard Arrows Lumberjack Night Witch
Arrows Inferno Dragon Goblin Gang Electro Wizard Night Witch
Lumberjack Night Witch Goblin Gang Lightning Electro Wizard
Arrows Goblin Gang Electro Wizard Lumberjack Night Witch
Inferno Dragon Goblin Gang Electro Wizard Lumberjack
Goblin Gang Lightning Electro Wizard Inferno Dragon Lumberjack
Arrows Goblin Gang Electro Wizard Lumberjack Night Witch
Arrows Goblin Gang Electro Wizard Lumberjack Night Witch
Arrows Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Arrows Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Electro Wizard
Electro Wizard Arrows Goblin Gang Lightning Inferno Dragon Lumberjack
Goblin Gang Lumberjack Lightning Electro Wizard
Goblin Gang Lightning Lumberjack Electro Wizard Night Witch
Goblin Gang Inferno Dragon Lumberjack Night Witch
Arrows Goblin Gang Electro Wizard
Goblin Gang Lightning Electro Wizard Lumberjack Night Witch
Inferno Dragon Lumberjack
Lightning Electro Wizard Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Lightning Arrows Electro Wizard
Lightning Goblin Gang Lumberjack Night Witch
Goblin Gang Electro Wizard Lightning Inferno Dragon Lumberjack Night Witch
Arrows Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning Goblin Gang Electro Wizard Lumberjack Night Witch
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Night Witch
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Goblin Gang Night Witch
Lightning Arrows Electro Wizard
Arrows
Lightning Goblin Gang Electro Wizard Lumberjack
Arrows Lightning
Lightning Arrows
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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