My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Night Witch
Giant Snowball
Hog Rider Goblin Hut Night Witch
Zap
Goblin Hut Dark Prince Night Witch
Barbarian Barrel
Goblin Hut Dark Prince Magic Archer Night Witch
The Log
Hog Rider Goblin Hut Dark Prince
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut Night Witch
Royal Delivery
Hog Rider Goblin Hut Dark Prince Magic Archer Night Witch
Fireball
Hog Rider Goblin Hut Magic Archer Night Witch
Poison
Goblin Hut Magic Archer Night Witch
Lightning
Goblin Hut Dark Prince Magic Archer Night Witch
Rocket
Hog Rider Goblin Hut Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Hog Rider Dark Prince Magic Archer Night Witch Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Hog Rider

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror Goblin Hut Dark Prince Magic Archer Night Witch
Fireball
Zap Hog Rider Mirror Dark Prince Magic Archer
Hog Rider
Zap Fireball Goblin Hut Mirror Dark Prince Magic Archer
Goblin Hut
Zap Hog Rider Mirror Dark Prince Magic Archer
Mirror
Zap Fireball Hog Rider Goblin Hut Magic Archer Night Witch
Dark Prince
Zap Fireball Hog Rider Goblin Hut Magic Archer
Magic Archer
Zap Fireball Hog Rider Goblin Hut Mirror Dark Prince
Night Witch
Zap Mirror

Defense Synergies 3 13

Zap
Fireball Mirror Goblin Hut Dark Prince Magic Archer Night Witch
Fireball
Zap Mirror Goblin Hut Dark Prince
Hog Rider
Goblin Hut
Zap Fireball Mirror Dark Prince
Mirror
Zap Fireball Goblin Hut Magic Archer Night Witch
Dark Prince
Zap Fireball Goblin Hut Magic Archer Night Witch
Magic Archer
Zap Mirror Dark Prince Night Witch
Night Witch
Zap Mirror Dark Prince Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut Magic Archer
Zap Goblin Hut Dark Prince Night Witch
Goblin Hut Dark Prince Night Witch
Goblin Hut Night Witch Dark Prince
Fireball Dark Prince
Fireball Zap Dark Prince Magic Archer Night Witch
Zap Fireball Goblin Hut Magic Archer Night Witch
Zap Fireball Magic Archer
Goblin Hut Night Witch
Dark Prince Night Witch
Zap Fireball Goblin Hut Dark Prince Magic Archer Night Witch
Zap Fireball Goblin Hut Magic Archer Night Witch
Goblin Hut Night Witch Zap Fireball Dark Prince
Fireball Zap Goblin Hut Dark Prince Magic Archer Night Witch
Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut Dark Prince Night Witch
Fireball Zap Goblin Hut Dark Prince Magic Archer Night Witch
Zap Fireball Goblin Hut Dark Prince Magic Archer
Goblin Hut
Dark Prince Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Goblin Hut Dark Prince
Fireball Zap Magic Archer
Zap Goblin Hut Dark Prince
Dark Prince Zap Fireball Night Witch
Goblin Hut Dark Prince Night Witch
Fireball Zap Goblin Hut Magic Archer
Dark Prince Fireball Goblin Hut Night Witch
Dark Prince
Zap Fireball Goblin Hut Dark Prince Magic Archer
Goblin Hut
Goblin Hut Dark Prince
Zap Fireball Dark Prince
Dark Prince Fireball Night Witch
Fireball Magic Archer
Goblin Hut Zap Fireball Dark Prince Magic Archer Night Witch
Zap Fireball Goblin Hut Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Dark Prince
Fireball Zap Dark Prince Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Night Witch
Zap Fireball Dark Prince Magic Archer
Fireball Zap Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Magic Archer
Zap Fireball Goblin Hut Magic Archer
Zap Fireball Goblin Hut Magic Archer
Magic Archer Fireball Goblin Hut
Fireball
Night Witch
Zap Fireball Dark Prince Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer Night Witch
Fireball
Zap Fireball
Zap Fireball Dark Prince Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer Night Witch
Zap Fireball Goblin Hut
Fireball Night Witch
Zap Fireball Magic Archer Night Witch
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Goblin Hut Dark Prince Magic Archer Night Witch
Fireball Zap Magic Archer
Fireball
Fireball Dark Prince Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Dark Prince
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Dark Prince Magic Archer

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