My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch Lava Hound
Giant Snowball
Goblin Gang Clone Baby Dragon Lumberjack Night Witch Lava Hound
Zap
Goblin Gang Mortar Clone Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Mortar Clone Lumberjack Night Witch
The Log
Goblin Gang Clone Lumberjack
Earthquake
Goblin Gang Mortar Clone
Arrows
Goblin Gang Clone Night Witch Lava Hound
Royal Delivery
Goblin Gang Clone Baby Dragon Lumberjack Night Witch Lava Hound
Fireball
Goblin Gang Mortar Clone Baby Dragon Lumberjack Night Witch Lava Hound
Poison
Goblin Gang Mortar Clone Night Witch Lava Hound
Lightning
Mortar Baby Dragon Lumberjack Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Mortar Baby Dragon Freeze Lumberjack Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Clone Mortar Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Clone Baby Dragon Lava Hound
Mortar
Goblin Gang Baby Dragon
Clone
Night Witch Lava Hound Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Lava Hound Goblin Gang Mortar Clone Lumberjack
Freeze
Lumberjack
Clone Baby Dragon Night Witch Lava Hound
Night Witch
Clone Lumberjack Lava Hound
Lava Hound
Clone Baby Dragon Goblin Gang Lumberjack Night Witch

Defense Synergies 0 6

Goblin Gang
Mortar Lumberjack
Mortar
Goblin Gang Baby Dragon Lumberjack
Clone
Baby Dragon
Mortar Lumberjack
Freeze
Lumberjack
Lumberjack
Goblin Gang Mortar Baby Dragon Freeze
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon
Lumberjack Goblin Gang Mortar Night Witch
Goblin Gang Mortar Lumberjack Freeze Night Witch
Lumberjack Night Witch Goblin Gang Mortar
Lumberjack
Goblin Gang Freeze Baby Dragon Lumberjack Night Witch
Goblin Gang Mortar Baby Dragon Freeze Night Witch
Baby Dragon
Goblin Gang Mortar Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Goblin Gang Baby Dragon Freeze Lumberjack Night Witch
Goblin Gang Baby Dragon Night Witch
Mortar Lumberjack Night Witch Goblin Gang Freeze
Goblin Gang Mortar Baby Dragon Freeze Lumberjack Night Witch
Goblin Gang Mortar Lumberjack
Goblin Gang Mortar Freeze Lumberjack
Goblin Gang Mortar Lumberjack Night Witch
Mortar Goblin Gang Baby Dragon Lumberjack Night Witch
Mortar Baby Dragon Freeze Lumberjack
Mortar Lumberjack
Goblin Gang Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Mortar Baby Dragon Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Goblin Gang Baby Dragon Freeze
Goblin Gang Lumberjack Night Witch
Lumberjack
Freeze Mortar Baby Dragon
Goblin Gang
Lumberjack
Goblin Gang Lumberjack Night Witch
Baby Dragon
Goblin Gang Mortar Baby Dragon Freeze Lumberjack Night Witch
Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon Freeze
Mortar Baby Dragon
Baby Dragon
Freeze
Mortar Baby Dragon
Baby Dragon Freeze
Mortar Baby Dragon
Baby Dragon Freeze
Mortar
Goblin Gang Lumberjack Night Witch
Mortar
Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon Freeze
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Freeze
Night Witch
Mortar Baby Dragon
Mortar Baby Dragon
Baby Dragon Night Witch
Mortar Baby Dragon
Freeze Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Baby Dragon Night Witch
Freeze
Night Witch
Mortar Night Witch
Freeze
Goblin Gang Freeze Night Witch
Baby Dragon
Freeze
Goblin Gang Baby Dragon Lumberjack
Mortar Baby Dragon
Goblin Gang Baby Dragon Freeze
Mortar Baby Dragon Freeze

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