My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton Night Witch
Giant Snowball
Minions Hog Rider Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Giant Skeleton Night Witch
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Minions Night Witch
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Giant Skeleton Night Witch
Fireball
Minions Hog Rider Night Witch
Poison
Minions Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Tornado Mini P.E.K.K.A Hog Rider Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Tornado

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Giant Skeleton Night Witch
Minions
Hog Rider Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Arrows Minions Hog Rider Tornado Giant Skeleton The Log
Hog Rider
Arrows Minions The Log Mini P.E.K.K.A Tornado Giant Skeleton
Tornado
Mini P.E.K.K.A Hog Rider Giant Skeleton The Log Night Witch
Giant Skeleton
Arrows Minions Mini P.E.K.K.A Hog Rider Tornado The Log Night Witch
The Log
Hog Rider Mini P.E.K.K.A Tornado Giant Skeleton
Night Witch
Arrows Tornado Giant Skeleton

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A Tornado Giant Skeleton
Minions
Giant Skeleton The Log
Mini P.E.K.K.A
The Log Arrows Tornado
Hog Rider
Tornado
Arrows Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Arrows Minions Tornado The Log
The Log
Mini P.E.K.K.A Minions Tornado Giant Skeleton Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Mini P.E.K.K.A Minions The Log Night Witch
Mini P.E.K.K.A Tornado Minions Giant Skeleton Night Witch
Mini P.E.K.K.A Night Witch Minions
Arrows Mini P.E.K.K.A Tornado Giant Skeleton The Log
Arrows Tornado The Log Minions Night Witch
Minions Tornado Arrows Night Witch
Arrows Giant Skeleton The Log
Mini P.E.K.K.A Minions Tornado Night Witch
Tornado Mini P.E.K.K.A Giant Skeleton Night Witch
Minions Arrows Tornado Giant Skeleton The Log Night Witch
Arrows Minions Tornado Night Witch
Mini P.E.K.K.A Night Witch Minions Giant Skeleton The Log
Arrows Minions Mini P.E.K.K.A Tornado The Log Night Witch
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A Tornado Night Witch
Arrows Minions Tornado The Log Night Witch
Arrows Tornado The Log Minions Giant Skeleton
Mini P.E.K.K.A Tornado
Arrows Minions Mini P.E.K.K.A Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton
Arrows Mini P.E.K.K.A The Log
Giant Skeleton Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Tornado The Log Night Witch
Giant Skeleton Mini P.E.K.K.A Night Witch
Arrows Minions Tornado
Mini P.E.K.K.A Minions Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Mini P.E.K.K.A Tornado The Log
Minions Mini P.E.K.K.A Giant Skeleton
Arrows Tornado Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Night Witch
Minions Mini P.E.K.K.A Tornado Giant Skeleton The Log Night Witch
Arrows Minions Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows Tornado The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows The Log
Arrows Minions Tornado
Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Minions Mini P.E.K.K.A Tornado Night Witch
Arrows Tornado The Log
Arrows Tornado
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Tornado
Minions Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A The Log
Arrows Tornado The Log
Minions Giant Skeleton The Log Night Witch
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log
Arrows The Log Tornado
Arrows Tornado The Log
Arrows Tornado The Log
Arrows Tornado Night Witch
Minions
Mini P.E.K.K.A Night Witch
Arrows The Log Night Witch
Arrows
Giant Skeleton
Arrows The Log
Minions Night Witch
Arrows Tornado
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows Tornado Giant Skeleton
Minions Tornado Giant Skeleton The Log
Tornado
Tornado Giant Skeleton The Log

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