My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Night Witch
Giant Snowball
Bomber Goblin Gang Night Witch
Zap
Bomber Goblin Gang Night Witch
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Night Witch
The Log
Bomber Goblin Gang Elite Barbarians
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Night Witch
Royal Delivery
Bomber Goblin Gang Elite Barbarians Wizard Night Witch
Fireball
Bomber Goblin Gang Elite Barbarians Wizard Night Witch
Poison
Bomber Goblin Gang Wizard Night Witch
Lightning
Elite Barbarians Wizard Night Witch
Rocket
Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Fireball Night Witch Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians
Goblin Gang
Golem
Elite Barbarians
Bomber Fireball Wizard The Log
Fireball
Golem Elite Barbarians The Log
Wizard
Elite Barbarians Golem
Golem
Bomber Fireball Night Witch Goblin Gang Wizard The Log
The Log
Elite Barbarians Fireball Golem
Night Witch
Golem

Defense Synergies 1 6

Bomber
The Log
Goblin Gang
The Log
Elite Barbarians
Wizard The Log
Fireball
The Log
Wizard
Elite Barbarians The Log
Golem
The Log
Fireball Bomber Goblin Gang Elite Barbarians Wizard Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard The Log
Elite Barbarians Bomber Goblin Gang The Log Night Witch
Goblin Gang Bomber Elite Barbarians Night Witch
Elite Barbarians Night Witch Bomber Goblin Gang
Bomber Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Bomber Night Witch
Goblin Gang Fireball Wizard Night Witch
Fireball The Log
Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Bomber Night Witch
Goblin Gang Bomber Fireball Wizard The Log Night Witch
Goblin Gang Fireball Wizard Night Witch
Night Witch Bomber Goblin Gang Elite Barbarians Fireball Wizard The Log
Bomber Fireball Wizard Goblin Gang The Log Night Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Wizard Bomber Goblin Gang Elite Barbarians Fireball Night Witch
Fireball Bomber Goblin Gang Elite Barbarians Wizard The Log Night Witch
Wizard The Log Bomber Fireball
Elite Barbarians
Bomber Goblin Gang Wizard Elite Barbarians Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Bomber Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Fireball The Log Night Witch
Goblin Gang Elite Barbarians Night Witch
Fireball Wizard Goblin Gang
Goblin Gang Elite Barbarians Fireball Night Witch
Elite Barbarians
Elite Barbarians Fireball The Log
Goblin Gang
Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball Wizard Night Witch
Wizard Bomber Fireball
Goblin Gang Elite Barbarians Bomber Fireball The Log Night Witch
Bomber Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard
Bomber Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Elite Barbarians Fireball Night Witch
Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber Night Witch
Bomber Fireball Wizard The Log
Bomber Fireball Wizard The Log
Fireball The Log Night Witch
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard Night Witch
Fireball Wizard
Elite Barbarians Fireball Night Witch
Bomber Fireball Wizard The Log Night Witch
Fireball
Fireball Wizard The Log
Goblin Gang Fireball Night Witch
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard
The Log Bomber Fireball Wizard
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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