My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Night Witch
Giant Snowball
Minions Goblin Gang Musketeer Furnace Night Witch
Zap
Minions Goblin Gang Furnace Night Witch
Barbarian Barrel
Goblin Gang Musketeer Furnace Night Witch
The Log
Goblin Gang Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace Night Witch
Royal Delivery
Minions Goblin Gang Musketeer Night Witch
Fireball
Minions Goblin Gang Musketeer Furnace Night Witch
Poison
Minions Goblin Gang Musketeer Furnace Night Witch
Lightning
Musketeer Furnace Night Witch
Rocket
Musketeer Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Musketeer Furnace Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem
Goblin Gang
Golem
Fireball
Golem The Log
Musketeer
Golem The Log
Furnace
Golem
Golem
Fireball Night Witch Minions Goblin Gang Musketeer Furnace The Log
The Log
Fireball Musketeer Golem
Night Witch
Golem

Defense Synergies 3 7

Minions
Musketeer The Log
Goblin Gang
Musketeer Furnace The Log
Fireball
The Log Musketeer
Musketeer
Goblin Gang The Log Minions Fireball Furnace
Furnace
Goblin Gang Musketeer
Golem
The Log
Fireball Musketeer Minions Goblin Gang Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Minions Goblin Gang Musketeer Furnace The Log Night Witch
Goblin Gang Furnace Minions Musketeer Night Witch
Night Witch Minions Goblin Gang Musketeer Furnace
Fireball The Log
Goblin Gang Fireball The Log Minions Musketeer Furnace Night Witch
Minions Musketeer Furnace Goblin Gang Fireball Night Witch
Fireball Musketeer The Log
Minions Goblin Gang Musketeer Furnace Night Witch
Goblin Gang Musketeer Night Witch
Minions Goblin Gang Fireball Musketeer Furnace The Log Night Witch
Minions Musketeer Goblin Gang Fireball Furnace Night Witch
Furnace Night Witch Minions Goblin Gang Fireball Musketeer The Log
Fireball Minions Goblin Gang Furnace The Log Night Witch
Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log
Minions Goblin Gang Fireball Musketeer Furnace Night Witch
Fireball Minions Goblin Gang Musketeer Furnace The Log Night Witch
Furnace The Log Minions Fireball Musketeer
Musketeer
Goblin Gang Minions Fireball Musketeer Furnace The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace
Fireball Goblin Gang Musketeer The Log
Goblin Gang Minions Musketeer Furnace The Log
Goblin Gang Fireball Musketeer The Log Night Witch
Goblin Gang Musketeer Night Witch
Fireball Furnace Minions Goblin Gang Musketeer
Goblin Gang Minions Fireball Musketeer Furnace Night Witch
Minions Fireball The Log
Goblin Gang Musketeer
Minions Musketeer
Fireball The Log
Goblin Gang Fireball Night Witch
Fireball Musketeer Furnace
Goblin Gang Minions Fireball Musketeer Furnace The Log Night Witch
Minions Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Furnace The Log
Fireball Minions Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball Musketeer Night Witch
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Minions Night Witch
Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Furnace
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Furnace Night Witch
Minions Fireball Musketeer
Fireball Night Witch
Fireball Musketeer The Log Night Witch
Fireball
Fireball The Log
Minions Goblin Gang Fireball Musketeer Night Witch
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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