My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Archers Minions Inferno Dragon Night Witch
Zap
Fire Spirit Archers Minions Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Archers Night Witch
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Archers Minions Night Witch
Royal Delivery
Fire Spirit Archers Minions Inferno Dragon Night Witch
Fireball
Archers Minions Inferno Dragon Night Witch
Poison
Archers Minions Night Witch
Lightning
Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Inferno Dragon Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem Inferno Dragon
Zap
Fire Spirit Archers Minions Golem Night Witch
Archers
Zap Golem Inferno Dragon
Minions
Zap Golem Inferno Dragon
Lightning
Golem
Golem
Lightning Night Witch Fire Spirit Zap Archers Minions
Inferno Dragon
Fire Spirit Archers Minions
Night Witch
Golem Zap

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Archers Minions Inferno Dragon Night Witch
Archers
Zap Minions
Minions
Zap Archers
Lightning
Golem
Inferno Dragon
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions
Inferno Dragon Zap Minions Night Witch
Fire Spirit Archers Minions Lightning Inferno Dragon Night Witch
Inferno Dragon Night Witch Minions
Lightning
Fire Spirit Zap Archers Minions Night Witch
Minions Lightning Inferno Dragon Fire Spirit Zap Archers Night Witch
Lightning Zap
Inferno Dragon Minions Night Witch
Fire Spirit Archers Night Witch
Archers Minions Zap Night Witch
Minions Inferno Dragon Zap Archers Night Witch
Night Witch Fire Spirit Zap Minions Lightning
Fire Spirit Zap Minions Night Witch
Inferno Dragon
Zap Lightning Inferno Dragon
Minions Night Witch
Fire Spirit Zap Archers Minions Night Witch
Zap Fire Spirit Archers Minions Inferno Dragon
Inferno Dragon
Fire Spirit Archers Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers
Zap Archers Lightning Inferno Dragon
Zap Minions Lightning
Lightning Zap Night Witch
Inferno Dragon Night Witch
Fire Spirit Zap Archers Minions
Archers Minions Lightning Night Witch
Inferno Dragon
Zap Lightning Minions Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
Lightning Zap
Lightning Night Witch
Archers
Zap Archers Minions Lightning Inferno Dragon Night Witch
Minions Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit Archers
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Minions Night Witch
Lightning Zap
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit
Lightning Minions
Lightning Zap
Lightning Zap
Lightning
Lightning
Minions Lightning Night Witch
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit Zap
Lightning Minions Night Witch
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Inferno Dragon
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Fire Spirit Zap Archers Night Witch
Zap Lightning Minions
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Fire Spirit Archers Minions Night Witch
Lightning Fire Spirit Zap Archers
Lightning
Zap Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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