My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Golem Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Night Witch Sparky
Giant Snowball
Fire Spirit Bats Minions Baby Dragon Night Witch
Zap
Fire Spirit Bats Minions Night Witch Sparky
Barbarian Barrel
Fire Spirit Night Witch Sparky
The Log
Fire Spirit Sparky
Earthquake
Arrows
Fire Spirit Bats Minions Night Witch
Royal Delivery
Fire Spirit Bats Minions Baby Dragon Night Witch Sparky
Fireball
Minions Baby Dragon Night Witch Sparky
Poison
Bats Minions Night Witch Sparky
Lightning
Baby Dragon Night Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Baby Dragon Golem Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Baby Dragon Night Witch Lightning Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Minions Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Golem Sparky
Bats
Minions Baby Dragon Golem Sparky
Minions
Bats Baby Dragon Golem Sparky
Baby Dragon
Golem Fire Spirit Bats Minions Lightning Sparky
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Night Witch Fire Spirit Bats Minions Sparky
Night Witch
Golem
Sparky
Fire Spirit Bats Minions Baby Dragon Golem

Defense Synergies 0 5

Fire Spirit
Sparky
Bats
Minions Baby Dragon Sparky
Minions
Bats Baby Dragon
Baby Dragon
Bats Minions
Lightning
Golem
Night Witch
Sparky
Fire Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Baby Dragon Sparky
Sparky Bats Minions Night Witch
Sparky Fire Spirit Bats Minions Lightning Night Witch
Night Witch Sparky Bats Minions
Lightning Sparky
Fire Spirit Bats Minions Baby Dragon Night Witch
Bats Minions Lightning Fire Spirit Baby Dragon Night Witch
Lightning Baby Dragon Sparky
Sparky Minions Night Witch
Fire Spirit Night Witch Sparky
Bats Minions Baby Dragon Night Witch
Minions Bats Baby Dragon Night Witch
Night Witch Sparky Fire Spirit Bats Minions Lightning
Fire Spirit Sparky Bats Minions Baby Dragon Night Witch
Sparky
Lightning Sparky
Sparky Bats Minions Night Witch
Fire Spirit Bats Minions Baby Dragon Night Witch
Baby Dragon Fire Spirit Bats Minions
Sparky
Fire Spirit Bats Minions Baby Dragon Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Baby Dragon Lightning
Bats Minions Lightning Sparky
Lightning Bats Night Witch Sparky
Night Witch Sparky
Fire Spirit Bats Minions Baby Dragon
Sparky Bats Minions Lightning Night Witch
Sparky
Lightning Bats Minions Baby Dragon Sparky
Sparky
Bats Minions Sparky
Lightning
Lightning Night Witch Sparky
Baby Dragon Sparky
Sparky Bats Minions Baby Dragon Lightning Night Witch
Bats Minions Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Sparky
Baby Dragon
Lightning Baby Dragon Sparky
Lightning Sparky
Fire Spirit Baby Dragon Sparky
Fire Spirit Bats Minions Baby Dragon
Fire Spirit Baby Dragon Sparky
Fire Spirit Baby Dragon Lightning
Lightning
Lightning Fire Spirit Bats Minions Night Witch Sparky
Lightning Sparky
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon Sparky
Lightning Minions Baby Dragon
Lightning Baby Dragon Sparky
Lightning Baby Dragon Sparky
Lightning Baby Dragon Sparky
Lightning Sparky
Bats Minions Lightning Night Witch Sparky
Lightning Fire Spirit Baby Dragon Sparky
Lightning Fire Spirit Baby Dragon
Lightning Minions Baby Dragon Night Witch Sparky
Lightning
Lightning Sparky
Lightning Baby Dragon
Fire Spirit Baby Dragon Sparky
Baby Dragon Lightning Sparky
Lightning Baby Dragon Sparky
Lightning Baby Dragon Sparky
Lightning Fire Spirit Bats Baby Dragon Night Witch Sparky
Lightning Bats Minions
Lightning Night Witch Sparky
Lightning Night Witch Sparky
Lightning Sparky
Sparky
Lightning Sparky
Lightning Fire Spirit Bats Minions Night Witch
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon Sparky
Baby Dragon Lightning
Lightning Sparky
Sparky
Bats Minions Baby Dragon Lightning Sparky
Bats Lightning
Lightning Baby Dragon Sparky

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