My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Electro Dragon Giant Skeleton Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Night Witch
Giant Snowball
Baby Dragon Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Giant Skeleton Magic Archer Lumberjack Night Witch
The Log
Elixir Golem Giant Skeleton Lumberjack
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Baby Dragon Electro Dragon Giant Skeleton Magic Archer Lumberjack Night Witch
Fireball
Elixir Golem Baby Dragon Electro Dragon Magic Archer Lumberjack Night Witch
Poison
Elixir Golem Electro Dragon Magic Archer Night Witch
Lightning
Baby Dragon Electro Dragon Magic Archer Lumberjack Night Witch
Rocket
Electro Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Poison Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Baby Dragon Poison Magic Archer Lumberjack Night Witch Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Baby Dragon Poison Magic Archer

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Night Witch Baby Dragon Electro Dragon Magic Archer Lumberjack
Baby Dragon
Elixir Golem Poison Electro Dragon Giant Skeleton Lumberjack
Poison
Elixir Golem Baby Dragon Electro Dragon Giant Skeleton Night Witch
Electro Dragon
Elixir Golem Baby Dragon Poison Giant Skeleton Magic Archer
Giant Skeleton
Baby Dragon Poison Electro Dragon Magic Archer Lumberjack Night Witch
Magic Archer
Elixir Golem Electro Dragon Giant Skeleton Lumberjack
Lumberjack
Elixir Golem Baby Dragon Giant Skeleton Magic Archer Night Witch
Night Witch
Elixir Golem Poison Giant Skeleton Lumberjack

Defense Synergies 0 9

Elixir Golem
Baby Dragon
Electro Dragon Giant Skeleton Lumberjack
Poison
Electro Dragon
Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Baby Dragon Electro Dragon Magic Archer Lumberjack
Magic Archer
Giant Skeleton Lumberjack Night Witch
Lumberjack
Baby Dragon Electro Dragon Giant Skeleton Magic Archer
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon Magic Archer
Lumberjack Electro Dragon Night Witch
Lumberjack Electro Dragon Giant Skeleton Night Witch
Lumberjack Night Witch Electro Dragon
Poison Giant Skeleton Lumberjack
Baby Dragon Electro Dragon Magic Archer Lumberjack Night Witch
Baby Dragon Poison Electro Dragon Magic Archer Night Witch
Baby Dragon Poison Electro Dragon Giant Skeleton Magic Archer
Lumberjack Night Witch
Giant Skeleton Lumberjack Night Witch
Poison Baby Dragon Electro Dragon Giant Skeleton Magic Archer Lumberjack Night Witch
Baby Dragon Poison Electro Dragon Magic Archer Night Witch
Lumberjack Night Witch Electro Dragon Giant Skeleton
Baby Dragon Poison Electro Dragon Magic Archer Lumberjack Night Witch
Lumberjack
Lumberjack
Poison Electro Dragon Lumberjack Night Witch
Baby Dragon Electro Dragon Magic Archer Lumberjack Night Witch
Baby Dragon Poison Electro Dragon Giant Skeleton Magic Archer Lumberjack
Lumberjack
Baby Dragon Poison Electro Dragon Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Poison Baby Dragon Electro Dragon Magic Archer Lumberjack
Giant Skeleton Lumberjack Electro Dragon
Giant Skeleton Lumberjack Night Witch
Giant Skeleton Lumberjack Night Witch
Poison Baby Dragon Electro Dragon Magic Archer
Giant Skeleton Lumberjack Night Witch
Giant Skeleton Lumberjack
Electro Dragon Giant Skeleton Baby Dragon Poison Magic Archer
Electro Dragon Giant Skeleton Lumberjack
Poison Giant Skeleton
Giant Skeleton Lumberjack Night Witch
Baby Dragon Electro Dragon Magic Archer
Electro Dragon Baby Dragon Poison Giant Skeleton Magic Archer Lumberjack Night Witch
Poison Baby Dragon Electro Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Baby Dragon Electro Dragon Giant Skeleton
Poison Baby Dragon Electro Dragon Magic Archer
Baby Dragon Poison Electro Dragon Giant Skeleton Magic Archer
Poison Giant Skeleton
Poison Baby Dragon Magic Archer
Poison Baby Dragon Electro Dragon Magic Archer
Baby Dragon Poison Magic Archer
Poison Baby Dragon Electro Dragon Magic Archer
Poison Electro Dragon
Poison Electro Dragon Lumberjack Night Witch
Poison Electro Dragon Magic Archer
Poison Baby Dragon Electro Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Electro Dragon Magic Archer
Baby Dragon Poison Magic Archer
Baby Dragon Poison Electro Dragon Magic Archer
Magic Archer Baby Dragon Poison Electro Dragon
Poison
Night Witch
Baby Dragon Poison Electro Dragon Magic Archer
Baby Dragon Poison Electro Dragon Magic Archer
Baby Dragon Poison Giant Skeleton Magic Archer Night Witch
Poison
Baby Dragon Poison Electro Dragon
Poison Baby Dragon Electro Dragon Magic Archer
Poison Baby Dragon Electro Dragon Magic Archer
Baby Dragon Poison Electro Dragon Magic Archer
Poison Baby Dragon Magic Archer
Poison Baby Dragon Electro Dragon Magic Archer Night Witch
Electro Dragon Poison
Night Witch
Poison Electro Dragon Magic Archer Night Witch
Poison Electro Dragon Magic Archer
Giant Skeleton
Poison Magic Archer
Electro Dragon Magic Archer Night Witch
Poison Baby Dragon Electro Dragon Magic Archer
Poison Baby Dragon Electro Dragon Magic Archer Lumberjack
Baby Dragon Poison Electro Dragon Magic Archer
Poison Giant Skeleton
Electro Dragon
Electro Dragon Baby Dragon Poison Giant Skeleton Magic Archer
Poison Electro Dragon Magic Archer
Poison Electro Dragon Baby Dragon Giant Skeleton Magic Archer

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