My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Clone Night Witch
Giant Snowball
Bomber Minion Horde Clone Night Witch
Zap
Bomber Minion Horde Clone Night Witch
Barbarian Barrel
Bomber Clone Electro Wizard Night Witch
The Log
Bomber Clone
Earthquake
Bomber Elixir Collector Clone
Arrows
Bomber Minion Horde Clone Night Witch
Royal Delivery
Bomber Minion Horde Clone Electro Wizard Night Witch
Fireball
Bomber Minion Horde Elixir Collector Clone Electro Wizard Night Witch
Poison
Bomber Minion Horde Elixir Collector Clone Electro Wizard Night Witch
Lightning
Elixir Collector Electro Wizard Night Witch
Rocket
Minion Horde Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Clone Electro Wizard Night Witch Minion Horde Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Clone Electro Wizard Night Witch

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Minion Horde
Clone Golem
Rocket
Golem
Elixir Collector
Clone
Golem Night Witch Minion Horde Electro Wizard
Golem
Bomber Clone Night Witch Minion Horde Rocket Electro Wizard
Electro Wizard
Clone Golem
Night Witch
Clone Golem

Defense Synergies 0 2

Bomber
Electro Wizard
Minion Horde
Rocket
Elixir Collector
Clone
Golem
Electro Wizard
Bomber Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minion Horde Electro Wizard
Minion Horde Bomber Electro Wizard Night Witch
Minion Horde Rocket Bomber Electro Wizard Night Witch
Minion Horde Night Witch Bomber Electro Wizard
Bomber Rocket
Bomber Electro Wizard Night Witch
Minion Horde Rocket Electro Wizard Night Witch
Rocket Electro Wizard
Minion Horde Night Witch
Bomber Minion Horde Electro Wizard Night Witch
Minion Horde Electro Wizard Bomber Night Witch
Minion Horde Electro Wizard Night Witch
Minion Horde Night Witch Bomber Rocket Electro Wizard
Bomber Rocket Minion Horde Electro Wizard Night Witch
Minion Horde Electro Wizard
Minion Horde Rocket Electro Wizard
Minion Horde Bomber Electro Wizard Night Witch
Bomber Minion Horde Electro Wizard Night Witch
Bomber Electro Wizard
Electro Wizard
Bomber Minion Horde Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Bomber Rocket
Minion Horde Rocket Electro Wizard
Rocket Minion Horde Electro Wizard Night Witch
Minion Horde Night Witch
Rocket Minion Horde Electro Wizard
Rocket Minion Horde Electro Wizard Night Witch
Minion Horde
Minion Horde Rocket Electro Wizard
Minion Horde
Minion Horde
Rocket Electro Wizard
Rocket Minion Horde Night Witch
Bomber Minion Horde
Electro Wizard Bomber Minion Horde Rocket Night Witch
Bomber Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Electro Wizard
Rocket Minion Horde
Rocket
Bomber Rocket Minion Horde
Minion Horde Rocket
Bomber Minion Horde
Rocket Minion Horde Electro Wizard Night Witch
Rocket Minion Horde Electro Wizard
Rocket
Rocket
Minion Horde Rocket
Rocket Bomber Minion Horde
Minion Horde Rocket
Rocket
Bomber Minion Horde Rocket Night Witch
Rocket Bomber Electro Wizard
Rocket Bomber
Rocket Minion Horde Night Witch
Rocket
Rocket
Rocket Minion Horde
Bomber
Minion Horde
Electro Wizard
Rocket
Minion Horde Electro Wizard Night Witch
Rocket Electro Wizard Minion Horde
Minion Horde Night Witch
Bomber Minion Horde Rocket Night Witch
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket
Minion Horde Electro Wizard Rocket Night Witch
Rocket Electro Wizard
Minion Horde Rocket Electro Wizard
Bomber
Rocket
Minion Horde
Minion Horde Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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