My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Night Witch
Giant Snowball
Bats Hog Rider Lumberjack Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Elite Barbarians Wizard Lumberjack Night Witch
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats Night Witch
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Lumberjack Night Witch
Fireball
Elite Barbarians Hog Rider Wizard Lumberjack Night Witch
Poison
Bats Wizard Night Witch
Lightning
Elite Barbarians Wizard Lumberjack Night Witch
Rocket
Elite Barbarians Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Hog Rider Freeze Lumberjack Night Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Hog Rider Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Lumberjack
Elite Barbarians
Bats Fireball Hog Rider Wizard Lumberjack
Fireball
Hog Rider Elite Barbarians Freeze
Hog Rider
Bats Fireball Freeze Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider Lumberjack
Freeze
Hog Rider Fireball
Lumberjack
Bats Elite Barbarians Hog Rider Wizard Night Witch
Night Witch
Lumberjack

Defense Synergies 0 8

Bats
Freeze Lumberjack
Elite Barbarians
Wizard
Fireball
Freeze Lumberjack
Hog Rider
Wizard
Elite Barbarians Freeze Lumberjack
Freeze
Bats Fireball Wizard Lumberjack
Lumberjack
Bats Fireball Wizard Freeze
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Lumberjack Bats Night Witch
Lumberjack Bats Elite Barbarians Freeze Night Witch
Elite Barbarians Lumberjack Night Witch Bats
Elite Barbarians Fireball Lumberjack
Fireball Freeze Bats Lumberjack Night Witch
Bats Fireball Wizard Freeze Night Witch
Fireball
Elite Barbarians Lumberjack Night Witch
Elite Barbarians Lumberjack Night Witch
Bats Fireball Wizard Freeze Lumberjack Night Witch
Bats Fireball Wizard Night Witch
Lumberjack Night Witch Bats Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Bats Freeze Lumberjack Night Witch
Elite Barbarians Lumberjack
Elite Barbarians Fireball Freeze Lumberjack
Wizard Bats Elite Barbarians Fireball Lumberjack Night Witch
Fireball Bats Elite Barbarians Wizard Lumberjack Night Witch
Wizard Freeze Bats Fireball Lumberjack
Elite Barbarians Lumberjack
Wizard Bats Elite Barbarians Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball
Fireball Elite Barbarians Wizard Lumberjack
Lumberjack Bats Elite Barbarians
Lumberjack Bats Elite Barbarians Fireball Night Witch
Elite Barbarians Lumberjack Night Witch
Fireball Wizard Bats Freeze
Bats Elite Barbarians Fireball Lumberjack Night Witch
Elite Barbarians Lumberjack
Freeze Bats Elite Barbarians Fireball
Bats Elite Barbarians Lumberjack
Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Lumberjack Night Witch
Wizard Fireball
Elite Barbarians Bats Fireball Freeze Lumberjack Night Witch
Bats Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Bats Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Bats Elite Barbarians Fireball Lumberjack Night Witch
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Bats Night Witch
Fireball Wizard
Fireball Wizard
Fireball Night Witch
Fireball Wizard
Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Bats Fireball Wizard Night Witch
Bats Fireball Wizard Freeze
Elite Barbarians Fireball Night Witch
Fireball Wizard Night Witch
Fireball Freeze
Fireball Wizard
Bats Fireball Freeze Night Witch
Fireball Wizard
Freeze
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Freeze
Bats Fireball
Fireball Freeze

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