My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Baby Dragon Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Skeleton Army Prince Night Witch
Giant Snowball
Spear Goblins Bats Skeleton Army Baby Dragon Night Witch
Zap
Spear Goblins Bats Skeleton Army Prince Night Witch
Barbarian Barrel
Spear Goblins Skeleton Army Night Witch
The Log
Spear Goblins Skeleton Army Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army Night Witch
Royal Delivery
Spear Goblins Bats Skeleton Army Baby Dragon Prince Night Witch
Fireball
Skeleton Army Baby Dragon Night Witch
Poison
Spear Goblins Bats Skeleton Army Night Witch
Lightning
Baby Dragon Prince Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army Baby Dragon Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Skeleton Army Baby Dragon Night Witch Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Baby Dragon Prince
Bats
Giant Baby Dragon Prince
Arrows
Giant Prince Night Witch
Giant
Bats Arrows Prince Night Witch Spear Goblins Baby Dragon
Skeleton Army
Baby Dragon
Spear Goblins Bats Giant Prince
Prince
Giant Spear Goblins Bats Arrows Baby Dragon
Night Witch
Giant Arrows

Defense Synergies 0 11

Spear Goblins
Bats Arrows Skeleton Army Baby Dragon Prince Night Witch
Bats
Spear Goblins Baby Dragon Prince
Arrows
Spear Goblins Prince
Giant
Skeleton Army
Spear Goblins Prince
Baby Dragon
Spear Goblins Bats Prince
Prince
Spear Goblins Bats Arrows Skeleton Army Baby Dragon
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon
Skeleton Army Bats Prince Night Witch
Skeleton Army Prince Bats Night Witch
Skeleton Army Prince Night Witch Bats
Arrows Skeleton Army Prince
Arrows Skeleton Army Spear Goblins Bats Baby Dragon Night Witch
Bats Spear Goblins Arrows Baby Dragon Night Witch
Arrows Baby Dragon
Skeleton Army Prince Night Witch
Skeleton Army Spear Goblins Prince Night Witch
Bats Skeleton Army Spear Goblins Arrows Baby Dragon Night Witch
Arrows Spear Goblins Bats Baby Dragon Night Witch
Skeleton Army Prince Night Witch Bats
Skeleton Army Bats Arrows Baby Dragon Prince Night Witch
Skeleton Army Prince
Skeleton Army Prince
Bats Arrows Skeleton Army Prince Night Witch
Arrows Spear Goblins Bats Skeleton Army Baby Dragon Prince Night Witch
Arrows Baby Dragon Spear Goblins Bats
Prince
Skeleton Army Spear Goblins Bats Arrows Baby Dragon Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Prince
Arrows Baby Dragon Prince
Skeleton Army Spear Goblins Bats Prince
Skeleton Army Prince Bats Night Witch
Skeleton Army Prince Night Witch
Arrows Bats Baby Dragon
Skeleton Army Prince Spear Goblins Bats Night Witch
Skeleton Army Prince
Spear Goblins Bats Skeleton Army Baby Dragon Prince
Skeleton Army
Bats Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Night Witch
Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Bats Baby Dragon Prince Night Witch
Bats Arrows Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Prince
Arrows Baby Dragon
Arrows Spear Goblins Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Prince Night Witch
Arrows Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Spear Goblins Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Night Witch
Arrows Baby Dragon Prince
Arrows Baby Dragon
Baby Dragon Prince Night Witch
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Bats Arrows Baby Dragon Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Prince
Arrows
Spear Goblins Bats Skeleton Army Prince Night Witch
Arrows Baby Dragon
Arrows
Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Bats Baby Dragon
Bats
Baby Dragon Prince

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