My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Barbarian Hut Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Musketeer Baby Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Musketeer Barbarian Hut Night Witch
The Log
Musketeer Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Night Witch
Royal Delivery
Musketeer Baby Dragon Night Witch
Fireball
Musketeer Barbarian Hut Baby Dragon Night Witch
Poison
Musketeer Barbarian Hut Night Witch
Lightning
Musketeer Barbarian Hut Baby Dragon Night Witch
Rocket
Musketeer Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Musketeer Baby Dragon Night Witch Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Baby Dragon The Log
Musketeer
Barbarian Hut Baby Dragon The Log
Rocket
Tornado
Barbarian Hut
Musketeer Baby Dragon
Tornado
Fireball Rocket Baby Dragon The Log Night Witch
Baby Dragon
Tornado Fireball Musketeer Barbarian Hut
The Log
Fireball Musketeer Tornado
Night Witch
Tornado

Defense Synergies 4 12

Fireball
Tornado The Log Musketeer Barbarian Hut
Musketeer
The Log Fireball Barbarian Hut Tornado Baby Dragon
Rocket
Tornado The Log
Barbarian Hut
Fireball Musketeer Baby Dragon The Log
Tornado
Fireball Rocket Musketeer Baby Dragon The Log
Baby Dragon
Musketeer Barbarian Hut Tornado The Log
The Log
Fireball Musketeer Rocket Barbarian Hut Tornado Baby Dragon Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Fireball Musketeer Baby Dragon The Log
Barbarian Hut Musketeer The Log Night Witch
Rocket Barbarian Hut Tornado Musketeer Night Witch
Barbarian Hut Night Witch Musketeer
Fireball Rocket Tornado The Log
Fireball Tornado The Log Musketeer Baby Dragon Night Witch
Musketeer Rocket Tornado Fireball Barbarian Hut Baby Dragon Night Witch
Rocket Barbarian Hut Fireball Musketeer Baby Dragon The Log
Barbarian Hut Musketeer Tornado Night Witch
Tornado Musketeer Night Witch
Fireball Musketeer Tornado Baby Dragon The Log Night Witch
Musketeer Fireball Barbarian Hut Tornado Baby Dragon Night Witch
Barbarian Hut Night Witch Fireball Musketeer Rocket The Log
Fireball Rocket Barbarian Hut Tornado Baby Dragon The Log Night Witch
Barbarian Hut
Rocket Barbarian Hut Tornado Fireball The Log
Barbarian Hut Fireball Musketeer Tornado Night Witch
Fireball Musketeer Barbarian Hut Tornado Baby Dragon The Log Night Witch
Tornado Baby Dragon The Log Fireball Musketeer Barbarian Hut
Barbarian Hut Musketeer Tornado
Fireball Musketeer Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball
Fireball Musketeer Rocket Baby Dragon The Log
Musketeer Rocket Barbarian Hut The Log
Rocket Fireball Musketeer Barbarian Hut Tornado The Log Night Witch
Barbarian Hut Musketeer Night Witch
Fireball Rocket Musketeer Tornado Baby Dragon
Rocket Fireball Musketeer Barbarian Hut Night Witch
Barbarian Hut
Rocket Fireball Barbarian Hut Tornado Baby Dragon The Log
Musketeer Barbarian Hut
Musketeer
Rocket Fireball Tornado The Log
Rocket Fireball Barbarian Hut Night Witch
Fireball Musketeer Barbarian Hut Baby Dragon
Fireball Musketeer Rocket Barbarian Hut Tornado Baby Dragon The Log Night Witch
Fireball Musketeer Barbarian Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket Barbarian Hut Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon The Log
Rocket Fireball Barbarian Hut Baby Dragon The Log
Fireball Musketeer Rocket Barbarian Hut The Log
Fireball Rocket Baby Dragon The Log
Fireball Musketeer Rocket Tornado Baby Dragon
Musketeer Tornado Baby Dragon The Log
Fireball The Log Barbarian Hut Tornado Baby Dragon
Fireball The Log Tornado
Rocket Fireball Musketeer Tornado Night Witch
Rocket Fireball Musketeer Tornado The Log
Fireball Musketeer Rocket Tornado Baby Dragon
Rocket Fireball Musketeer Barbarian Hut Baby Dragon The Log
Fireball Musketeer Rocket Baby Dragon
Fireball Musketeer Barbarian Hut Baby Dragon The Log
Rocket Fireball Musketeer Barbarian Hut Baby Dragon The Log
Fireball Musketeer Rocket Barbarian Hut Baby Dragon The Log
Fireball Rocket Tornado
Rocket Night Witch
Rocket Fireball Musketeer Baby Dragon The Log
Rocket Fireball Tornado Baby Dragon The Log
Rocket Fireball Musketeer Baby Dragon The Log Night Witch
Rocket Fireball Tornado
Rocket Musketeer Tornado The Log
Rocket Fireball Musketeer Barbarian Hut Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Musketeer Tornado Baby Dragon
Fireball Musketeer Tornado Baby Dragon The Log
Fireball Rocket Musketeer Tornado Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon Night Witch
Rocket Fireball Musketeer
Fireball Night Witch
Fireball Musketeer Rocket The Log Night Witch
Rocket Fireball
Rocket Fireball The Log
Fireball Musketeer Rocket Barbarian Hut Night Witch
Fireball Rocket Musketeer Tornado Baby Dragon
The Log Fireball
Fireball Musketeer Rocket Baby Dragon
The Log Fireball Musketeer Baby Dragon
Rocket Fireball Tornado
Musketeer
Fireball Musketeer Rocket Tornado Baby Dragon The Log
Fireball Musketeer Rocket Tornado
Fireball Musketeer Rocket Tornado Baby Dragon The Log

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