My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Musketeer Baby Dragon Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Knight Musketeer Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Night Witch
Fireball
Minions Musketeer Baby Dragon Electro Wizard Night Witch
Poison
Minions Musketeer Electro Wizard Night Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Mini P.E.K.K.A Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Baby Dragon Electro Wizard Night Witch
Minions
Knight Mega Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Minions Musketeer Baby Dragon Electro Wizard Mega Knight
Musketeer
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Knight Minions Mini P.E.K.K.A Musketeer Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Night Witch
Knight Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Night Witch

Defense Synergies 4 16

Knight
Minions Musketeer Electro Wizard Mini P.E.K.K.A Baby Dragon Night Witch
Minions
Knight Musketeer Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Knight Musketeer Baby Dragon
Musketeer
Knight Minions Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Knight Minions Mini P.E.K.K.A Musketeer Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Minions Musketeer Night Witch Mega Knight
Night Witch
Knight Electro Wizard Mega Knight
Mega Knight
Minions Musketeer Baby Dragon Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Minions Musketeer Electro Wizard Night Witch Mega Knight
Mini P.E.K.K.A Mega Knight Knight Minions Musketeer Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Knight Minions Musketeer Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Minions Musketeer Baby Dragon Electro Wizard Night Witch Mega Knight
Minions Musketeer Electro Wizard Baby Dragon Night Witch
Musketeer Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Minions Musketeer Night Witch
Knight Mini P.E.K.K.A Musketeer Electro Wizard Night Witch Mega Knight
Minions Electro Wizard Knight Musketeer Baby Dragon Night Witch Mega Knight
Minions Musketeer Baby Dragon Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Mega Knight Knight Minions Musketeer Electro Wizard
Mega Knight Minions Mini P.E.K.K.A Baby Dragon Electro Wizard Night Witch
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Minions Mini P.E.K.K.A Musketeer Electro Wizard Night Witch
Mega Knight Knight Minions Musketeer Baby Dragon Electro Wizard Night Witch
Baby Dragon Knight Minions Musketeer Electro Wizard Mega Knight
Mini P.E.K.K.A Musketeer Electro Wizard
Mega Knight Knight Minions Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Mega Knight Knight Minions Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Musketeer Electro Wizard Night Witch
Knight Mini P.E.K.K.A Musketeer Night Witch Mega Knight
Minions Musketeer Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Minions Musketeer Electro Wizard Night Witch
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Knight Minions Mini P.E.K.K.A Baby Dragon
Musketeer
Mega Knight Knight Minions Mini P.E.K.K.A Musketeer
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Night Witch
Musketeer Baby Dragon Mega Knight
Electro Wizard Knight Minions Mini P.E.K.K.A Musketeer Baby Dragon Night Witch
Minions Mega Knight Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Musketeer Baby Dragon Electro Wizard
Baby Dragon
Knight Musketeer
Baby Dragon Mega Knight
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Minions Mini P.E.K.K.A Musketeer Electro Wizard Night Witch
Knight Musketeer Electro Wizard
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Mega Knight
Minions Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Mega Knight
Baby Dragon Mega Knight
Minions Musketeer Baby Dragon Night Witch Mega Knight
Musketeer
Musketeer Baby Dragon
Baby Dragon Mega Knight
Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon Electro Wizard Night Witch
Electro Wizard Minions Musketeer
Mini P.E.K.K.A Night Witch
Musketeer Night Witch Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Minions Musketeer Night Witch
Musketeer Baby Dragon Electro Wizard
Knight Mini P.E.K.K.A Musketeer Baby Dragon Electro Wizard Mega Knight
Musketeer Baby Dragon
Musketeer Mega Knight
Minions Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Electro Wizard Mega Knight

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