My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Three Musketeers Baby Dragon Balloon X-Bow Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Three Musketeers Balloon Night Witch
Giant Snowball
Skeletons Spear Goblins Three Musketeers Baby Dragon Balloon Night Witch
Zap
Skeletons Spear Goblins Three Musketeers Balloon X-Bow Night Witch
Barbarian Barrel
Skeletons Spear Goblins Three Musketeers X-Bow Night Witch
The Log
Skeletons Spear Goblins Three Musketeers X-Bow
Earthquake
Skeletons Spear Goblins X-Bow
Arrows
Skeletons Spear Goblins Night Witch
Royal Delivery
Skeletons Spear Goblins Three Musketeers Baby Dragon Balloon Night Witch
Fireball
Three Musketeers Baby Dragon Balloon X-Bow Night Witch
Poison
Spear Goblins Three Musketeers Balloon X-Bow Night Witch
Lightning
Three Musketeers Baby Dragon Balloon X-Bow Night Witch
Rocket
Three Musketeers Balloon X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Baby Dragon Night Witch Balloon X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Zap Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Baby Dragon Balloon X-Bow
Zap
Balloon X-Bow Spear Goblins Three Musketeers Baby Dragon Night Witch
Three Musketeers
Zap
Baby Dragon
Spear Goblins Zap Balloon
Balloon
Zap Spear Goblins Baby Dragon
X-Bow
Zap Spear Goblins
Night Witch
Zap

Defense Synergies 1 12

Skeletons
X-Bow Spear Goblins Zap Baby Dragon Night Witch
Spear Goblins
Skeletons Zap Baby Dragon X-Bow Night Witch
Zap
Skeletons Spear Goblins Three Musketeers Baby Dragon X-Bow Night Witch
Three Musketeers
Zap
Baby Dragon
Skeletons Spear Goblins Zap
Balloon
X-Bow
Skeletons Spear Goblins Zap
Night Witch
Skeletons Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Baby Dragon X-Bow
Skeletons Zap Three Musketeers X-Bow Night Witch
Three Musketeers Skeletons Night Witch
Three Musketeers Night Witch Skeletons
X-Bow
Skeletons Spear Goblins Zap Baby Dragon X-Bow Night Witch
Three Musketeers Spear Goblins Zap Baby Dragon X-Bow Night Witch
Zap Baby Dragon X-Bow
Three Musketeers Skeletons X-Bow Night Witch
Skeletons Spear Goblins Night Witch
Skeletons Spear Goblins Zap Baby Dragon X-Bow Night Witch
Three Musketeers Spear Goblins Zap Baby Dragon Night Witch
Night Witch Skeletons Zap Three Musketeers X-Bow
Three Musketeers Zap Baby Dragon X-Bow Night Witch
Three Musketeers X-Bow
Zap Three Musketeers X-Bow
Three Musketeers Skeletons X-Bow Night Witch
Spear Goblins Zap Three Musketeers Baby Dragon X-Bow Night Witch
Zap Baby Dragon Spear Goblins
Three Musketeers
Spear Goblins Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap X-Bow
Zap Baby Dragon X-Bow
Skeletons Spear Goblins Zap
Zap X-Bow Night Witch
Skeletons Three Musketeers Night Witch
Skeletons Zap Three Musketeers Baby Dragon
Skeletons Spear Goblins Night Witch
Zap Skeletons Spear Goblins Baby Dragon X-Bow
Skeletons Three Musketeers
Zap
Skeletons Three Musketeers Night Witch
Three Musketeers Baby Dragon
Skeletons Spear Goblins Zap Three Musketeers Baby Dragon X-Bow Night Witch
Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon X-Bow
Zap Baby Dragon X-Bow
Baby Dragon X-Bow
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
X-Bow Zap Baby Dragon
Zap X-Bow
Three Musketeers X-Bow Night Witch
Zap X-Bow
Zap Baby Dragon
Three Musketeers Baby Dragon
Baby Dragon X-Bow
Zap Baby Dragon X-Bow
X-Bow Spear Goblins Zap Three Musketeers Baby Dragon
Three Musketeers Baby Dragon X-Bow
Three Musketeers
Night Witch
Zap Three Musketeers Baby Dragon X-Bow
Zap Baby Dragon X-Bow
Baby Dragon X-Bow Night Witch
X-Bow
Zap Baby Dragon X-Bow
Zap Baby Dragon
X-Bow Zap Baby Dragon
Zap Baby Dragon X-Bow
Zap Baby Dragon X-Bow
Zap Baby Dragon X-Bow Night Witch
Zap
Night Witch
Zap X-Bow Night Witch
Zap
Zap Spear Goblins X-Bow Night Witch
Zap Three Musketeers Baby Dragon
Three Musketeers Baby Dragon
Zap Baby Dragon
Zap
Three Musketeers
Zap Baby Dragon
Zap
Zap Baby Dragon X-Bow

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