My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Miner Fisherman Lumberjack Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Inferno Dragon Night Witch
Giant Snowball
Bats Minions Royal Hogs Inferno Dragon Night Witch
Zap
Bats Minions Royal Hogs Inferno Dragon Night Witch
Barbarian Barrel
Knight Bomb Tower Royal Hogs Night Witch
The Log
Royal Hogs
Earthquake
Bomb Tower Royal Hogs
Arrows
Bats Minions Royal Hogs Night Witch
Royal Delivery
Bats Knight Minions Royal Hogs Inferno Dragon Night Witch
Fireball
Minions Bomb Tower Royal Hogs Inferno Dragon Night Witch
Poison
Bats Minions Bomb Tower Royal Hogs Night Witch
Lightning
Knight Bomb Tower Inferno Dragon Night Witch
Rocket
Bomb Tower Royal Hogs Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Minions Bomb Tower Inferno Dragon Night Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Minions

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Minions Royal Hogs Inferno Dragon
Arrows
Royal Hogs Knight Night Witch
Knight
Bats Minions Arrows Royal Hogs Night Witch
Minions
Knight Bats Royal Hogs Inferno Dragon
Bomb Tower
Royal Hogs
Arrows Bats Knight Minions
Inferno Dragon
Bats Minions
Night Witch
Arrows Knight

Defense Synergies 3 6

Bats
Knight Minions Bomb Tower Inferno Dragon
Arrows
Knight Bomb Tower
Knight
Bats Minions Bomb Tower Arrows Night Witch
Minions
Knight Bats
Bomb Tower
Knight Bats Arrows
Royal Hogs
Inferno Dragon
Bats
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Bomb Tower Inferno Dragon Bats Knight Minions Night Witch
Bomb Tower Bats Knight Minions Inferno Dragon Night Witch
Bomb Tower Inferno Dragon Night Witch Bats Knight Minions
Arrows Bomb Tower
Arrows Bats Minions Bomb Tower Night Witch
Bats Minions Inferno Dragon Arrows Bomb Tower Night Witch
Arrows Bomb Tower
Inferno Dragon Minions Bomb Tower Night Witch
Knight Night Witch
Bats Minions Arrows Knight Bomb Tower Night Witch
Arrows Minions Inferno Dragon Bats Night Witch
Bomb Tower Night Witch Bats Knight Minions
Bomb Tower Bats Arrows Minions Night Witch
Inferno Dragon Knight Bomb Tower
Bomb Tower Inferno Dragon
Bomb Tower Bats Arrows Knight Minions Night Witch
Arrows Bomb Tower Bats Knight Minions Night Witch
Arrows Bomb Tower Bats Knight Minions Inferno Dragon
Bomb Tower Inferno Dragon
Bats Arrows Knight Minions Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Bomb Tower Inferno Dragon
Bats Knight Minions Bomb Tower
Bats Knight Night Witch
Knight Inferno Dragon Night Witch
Arrows Bats Minions Bomb Tower
Bats Knight Minions Bomb Tower Night Witch
Knight Bomb Tower Inferno Dragon
Bats Knight Minions Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Minions Bomb Tower
Arrows
Knight Bomb Tower Night Witch
Bomb Tower
Bats Knight Minions Bomb Tower Inferno Dragon Night Witch
Bats Arrows Minions Bomb Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Bats Minions
Arrows
Arrows
Arrows
Bats Minions Night Witch
Arrows Knight
Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Bats Minions Night Witch
Arrows
Arrows
Minions Night Witch
Arrows
Arrows
Arrows
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats Minions
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Minions Night Witch
Arrows
Arrows
Knight
Arrows
Arrows
Bats Minions
Bats

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