My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Elixir Collector Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Night Witch
Giant Snowball
Archers Minions Furnace Night Witch
Zap
Archers Minions Furnace Night Witch
Barbarian Barrel
Archers Furnace Electro Wizard Night Witch
The Log
Archers Furnace
Earthquake
Archers Furnace Elixir Collector
Arrows
Archers Minions Furnace Night Witch
Royal Delivery
Archers Minions Electro Wizard Night Witch
Fireball
Archers Minions Furnace Elixir Collector Electro Wizard Night Witch
Poison
Archers Minions Furnace Elixir Collector Electro Wizard Night Witch
Lightning
Furnace Elixir Collector Electro Wizard Night Witch
Rocket
Furnace Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Furnace Poison Electro Wizard Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Furnace Poison

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem
Minions
Golem
Furnace
Golem
Elixir Collector
Poison
Golem Night Witch
Golem
Poison Night Witch Archers Minions Furnace Electro Wizard
Electro Wizard
Golem
Night Witch
Golem Poison

Defense Synergies 0 7

Archers
Minions Furnace Electro Wizard
Minions
Archers Electro Wizard
Furnace
Archers Electro Wizard
Elixir Collector
Poison
Electro Wizard
Golem
Electro Wizard
Archers Minions Furnace Poison Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Minions Furnace Electro Wizard Night Witch
Furnace Archers Minions Electro Wizard Night Witch
Night Witch Minions Furnace Electro Wizard
Poison
Archers Minions Furnace Electro Wizard Night Witch
Minions Furnace Electro Wizard Archers Poison Night Witch
Poison Electro Wizard
Minions Furnace Night Witch
Archers Electro Wizard Night Witch
Archers Minions Poison Electro Wizard Furnace Night Witch
Minions Archers Furnace Poison Electro Wizard Night Witch
Furnace Night Witch Minions Electro Wizard
Minions Furnace Poison Electro Wizard Night Witch
Furnace Electro Wizard
Furnace Electro Wizard
Minions Furnace Poison Electro Wizard Night Witch
Archers Minions Furnace Electro Wizard Night Witch
Furnace Poison Archers Minions Electro Wizard
Electro Wizard
Archers Minions Furnace Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Electro Wizard
Poison Electro Wizard Archers
Minions Furnace Electro Wizard
Electro Wizard Night Witch
Night Witch
Furnace Poison Archers Minions Electro Wizard
Archers Minions Furnace Electro Wizard Night Witch
Electro Wizard Minions Poison
Minions
Poison Electro Wizard
Night Witch
Archers Furnace
Electro Wizard Archers Minions Furnace Poison Night Witch
Minions Poison Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Poison Furnace
Poison Minions Furnace
Archers Furnace Poison
Poison
Poison
Minions Poison Electro Wizard Night Witch
Poison Electro Wizard
Poison Archers
Poison
Minions Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Minions Night Witch
Archers Poison Electro Wizard
Poison
Minions Poison Night Witch
Poison
Poison
Poison Furnace
Poison Electro Wizard
Poison
Poison
Poison Archers Furnace Electro Wizard Night Witch
Electro Wizard Minions Poison
Night Witch
Poison Night Witch
Poison Electro Wizard
Poison
Electro Wizard Archers Minions Night Witch
Poison Archers Electro Wizard
Poison Electro Wizard
Poison
Poison
Minions Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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