My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Clone Night Witch
Giant Snowball
Fire Spirit Archers Minions Clone Night Witch
Zap
Fire Spirit Archers Minions Clone Night Witch
Barbarian Barrel
Fire Spirit Archers Wizard Clone Night Witch
The Log
Fire Spirit Archers Clone
Earthquake
Archers Clone
Arrows
Fire Spirit Archers Minions Clone Night Witch
Royal Delivery
Fire Spirit Archers Minions Wizard Clone Night Witch
Fireball
Archers Minions Wizard Clone Night Witch
Poison
Archers Minions Wizard Clone Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Clone Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem
Zap
Fire Spirit Archers Minions Golem Night Witch
Archers
Zap Golem
Minions
Zap Clone Golem
Wizard
Golem
Clone
Golem Night Witch Minions
Golem
Clone Night Witch Fire Spirit Zap Archers Minions Wizard
Night Witch
Clone Golem Zap

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Archers Minions Night Witch
Archers
Zap Minions
Minions
Zap Archers
Wizard
Clone
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Zap Minions Night Witch
Fire Spirit Archers Minions Night Witch
Night Witch Minions
Fire Spirit Zap Archers Minions Night Witch
Minions Fire Spirit Zap Archers Wizard Night Witch
Zap
Minions Night Witch
Fire Spirit Archers Night Witch
Archers Minions Zap Wizard Night Witch
Minions Zap Archers Wizard Night Witch
Night Witch Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Zap Minions Night Witch
Zap
Wizard Minions Night Witch
Fire Spirit Zap Archers Minions Wizard Night Witch
Zap Wizard Fire Spirit Archers Minions
Wizard Fire Spirit Archers Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers
Zap Archers Wizard
Zap Minions
Zap Night Witch
Night Witch
Fire Spirit Wizard Zap Archers Minions
Archers Minions Night Witch
Zap Minions
Minions
Zap
Wizard Night Witch
Wizard Archers
Zap Archers Minions Night Witch
Minions Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Archers Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Night Witch
Zap Wizard
Fire Spirit Zap Archers Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Wizard
Minions Night Witch
Fire Spirit Zap Archers Wizard
Fire Spirit Zap Wizard
Minions Night Witch
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Archers Wizard Night Witch
Zap Minions Wizard
Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Fire Spirit Archers Minions Night Witch
Fire Spirit Zap Archers Wizard
Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap

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