My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Goblin Hut Barbarian Hut Three Musketeers Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Dark Prince
Giant Snowball
Musketeer Furnace Goblin Hut Royal Hogs Three Musketeers
Zap
Furnace Goblin Hut Royal Hogs Three Musketeers Dark Prince
Barbarian Barrel
Musketeer Furnace Goblin Hut Royal Hogs Barbarian Hut Three Musketeers Dark Prince Electro Wizard
The Log
Musketeer Furnace Goblin Hut Royal Hogs Barbarian Hut Three Musketeers Dark Prince
Earthquake
Furnace Goblin Hut Royal Hogs Barbarian Hut
Arrows
Furnace Goblin Hut Royal Hogs
Royal Delivery
Musketeer Goblin Hut Royal Hogs Three Musketeers Dark Prince Electro Wizard
Fireball
Musketeer Furnace Goblin Hut Royal Hogs Barbarian Hut Three Musketeers Electro Wizard
Poison
Musketeer Furnace Goblin Hut Royal Hogs Barbarian Hut Three Musketeers Electro Wizard
Lightning
Musketeer Furnace Goblin Hut Barbarian Hut Three Musketeers Dark Prince Electro Wizard
Rocket
Musketeer Furnace Goblin Hut Royal Hogs Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Furnace Dark Prince Electro Wizard Goblin Hut Royal Hogs Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Furnace Dark Prince Electro Wizard

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Barbarian Hut Goblin Hut Royal Hogs Dark Prince
Furnace
Goblin Hut Royal Hogs Barbarian Hut Dark Prince
Goblin Hut
Musketeer Furnace Royal Hogs Barbarian Hut Three Musketeers Dark Prince
Royal Hogs
Musketeer Furnace Goblin Hut Barbarian Hut Three Musketeers Dark Prince Electro Wizard
Barbarian Hut
Musketeer Furnace Goblin Hut Royal Hogs Three Musketeers Dark Prince
Three Musketeers
Goblin Hut Royal Hogs Barbarian Hut Dark Prince
Dark Prince
Musketeer Furnace Goblin Hut Royal Hogs Barbarian Hut Three Musketeers Electro Wizard
Electro Wizard
Royal Hogs Dark Prince

Defense Synergies 0 14

Musketeer
Furnace Goblin Hut Barbarian Hut Dark Prince Electro Wizard
Furnace
Musketeer Goblin Hut Barbarian Hut Dark Prince Electro Wizard
Goblin Hut
Musketeer Furnace Barbarian Hut Dark Prince Electro Wizard
Royal Hogs
Barbarian Hut
Musketeer Furnace Goblin Hut Electro Wizard
Three Musketeers
Dark Prince
Musketeer Furnace Goblin Hut Electro Wizard
Electro Wizard
Musketeer Furnace Goblin Hut Barbarian Hut Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Goblin Hut Electro Wizard
Barbarian Hut Musketeer Furnace Goblin Hut Three Musketeers Dark Prince Electro Wizard
Furnace Goblin Hut Barbarian Hut Three Musketeers Musketeer Dark Prince Electro Wizard
Goblin Hut Barbarian Hut Three Musketeers Musketeer Furnace Dark Prince Electro Wizard
Dark Prince
Musketeer Furnace Dark Prince Electro Wizard
Musketeer Furnace Three Musketeers Electro Wizard Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Electro Wizard
Barbarian Hut Three Musketeers Musketeer Furnace Goblin Hut
Musketeer Dark Prince Electro Wizard
Electro Wizard Musketeer Furnace Goblin Hut Dark Prince
Musketeer Three Musketeers Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Musketeer Three Musketeers Dark Prince Electro Wizard
Barbarian Hut Three Musketeers Furnace Goblin Hut Dark Prince Electro Wizard
Barbarian Hut Furnace Goblin Hut Three Musketeers Electro Wizard
Barbarian Hut Furnace Goblin Hut Three Musketeers Electro Wizard
Barbarian Hut Three Musketeers Musketeer Furnace Goblin Hut Dark Prince Electro Wizard
Musketeer Furnace Goblin Hut Barbarian Hut Three Musketeers Dark Prince Electro Wizard
Furnace Musketeer Goblin Hut Barbarian Hut Dark Prince Electro Wizard
Barbarian Hut Musketeer Goblin Hut Three Musketeers Electro Wizard
Dark Prince Musketeer Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Dark Prince Electro Wizard
Electro Wizard Musketeer
Musketeer Furnace Goblin Hut Barbarian Hut Dark Prince Electro Wizard
Dark Prince Musketeer Barbarian Hut Electro Wizard
Barbarian Hut Musketeer Goblin Hut Three Musketeers Dark Prince
Furnace Musketeer Goblin Hut Three Musketeers Electro Wizard
Dark Prince Musketeer Furnace Goblin Hut Barbarian Hut Electro Wizard
Barbarian Hut Dark Prince
Electro Wizard Goblin Hut Barbarian Hut Dark Prince
Musketeer Goblin Hut Barbarian Hut Three Musketeers
Musketeer Goblin Hut Dark Prince
Dark Prince Electro Wizard
Dark Prince Barbarian Hut Three Musketeers
Musketeer Furnace Barbarian Hut Three Musketeers
Goblin Hut Electro Wizard Musketeer Furnace Barbarian Hut Three Musketeers Dark Prince
Musketeer Goblin Hut Barbarian Hut Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut
Musketeer Electro Wizard
Goblin Hut Barbarian Hut
Musketeer Barbarian Hut Dark Prince
Furnace Dark Prince
Musketeer Furnace
Musketeer Furnace
Barbarian Hut
Musketeer Three Musketeers Electro Wizard
Musketeer Dark Prince Electro Wizard
Musketeer
Musketeer Goblin Hut Barbarian Hut Three Musketeers
Musketeer
Musketeer Furnace Goblin Hut Barbarian Hut
Musketeer Furnace Goblin Hut Barbarian Hut Three Musketeers
Musketeer Furnace Goblin Hut Barbarian Hut Three Musketeers
Three Musketeers
Musketeer Three Musketeers Dark Prince Electro Wizard
Musketeer
Musketeer
Musketeer Barbarian Hut
Furnace Dark Prince
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Furnace Electro Wizard
Electro Wizard Musketeer Goblin Hut
Musketeer
Electro Wizard
Electro Wizard Musketeer Goblin Hut Barbarian Hut Dark Prince
Musketeer Three Musketeers Electro Wizard
Musketeer Three Musketeers Dark Prince Electro Wizard
Musketeer
Musketeer Three Musketeers Dark Prince
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Dark Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: