My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Musketeer Barbarian Hut Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Electro Dragon
Zap
Barbarian Barrel
Rascals Musketeer Barbarian Hut Royal Ghost
The Log
Rascals Musketeer Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Rascals
Royal Delivery
Rascals Musketeer Electro Dragon Royal Ghost
Fireball
Rascals Musketeer Barbarian Hut Electro Dragon
Poison
Rascals Musketeer Barbarian Hut Electro Dragon
Lightning
Ice Golem Musketeer Barbarian Hut Electro Dragon
Rocket
Rascals Musketeer Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Freeze Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Royal Ghost Musketeer Freeze Rascals Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Royal Ghost Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Freeze
Rascals
Musketeer Barbarian Hut Electro Dragon
Ice Golem
Musketeer Barbarian Hut Electro Dragon
Musketeer
Ice Golem Barbarian Hut Rascals Electro Dragon Royal Ghost
Barbarian Hut
Musketeer Arrows Rascals Ice Golem Electro Dragon Royal Ghost
Freeze
Arrows
Electro Dragon
Rascals Ice Golem Musketeer Barbarian Hut
Royal Ghost
Musketeer Barbarian Hut

Defense Synergies 1 9

Arrows
Ice Golem Barbarian Hut
Rascals
Musketeer
Ice Golem
Musketeer Arrows Barbarian Hut Electro Dragon Royal Ghost
Musketeer
Ice Golem Rascals Barbarian Hut Royal Ghost
Barbarian Hut
Arrows Ice Golem Musketeer Electro Dragon
Freeze
Electro Dragon
Ice Golem Barbarian Hut
Royal Ghost
Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Musketeer Electro Dragon
Barbarian Hut Rascals Musketeer Electro Dragon
Barbarian Hut Rascals Musketeer Freeze Electro Dragon
Barbarian Hut Rascals Musketeer Electro Dragon
Arrows
Arrows Freeze Rascals Musketeer Electro Dragon Royal Ghost
Musketeer Arrows Rascals Barbarian Hut Freeze Electro Dragon
Barbarian Hut Arrows Rascals Ice Golem Musketeer Electro Dragon
Barbarian Hut Rascals Musketeer
Rascals Ice Golem Musketeer Royal Ghost
Arrows Rascals Ice Golem Musketeer Freeze Electro Dragon Royal Ghost
Arrows Musketeer Rascals Barbarian Hut Electro Dragon
Barbarian Hut Rascals Musketeer Freeze Electro Dragon
Barbarian Hut Arrows Rascals Freeze Electro Dragon Royal Ghost
Barbarian Hut Rascals
Barbarian Hut Rascals Freeze
Barbarian Hut Arrows Rascals Musketeer Electro Dragon
Arrows Rascals Musketeer Barbarian Hut Electro Dragon Royal Ghost
Arrows Freeze Rascals Ice Golem Musketeer Barbarian Hut Electro Dragon Royal Ghost
Barbarian Hut Musketeer
Rascals Royal Ghost Arrows Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Ice Golem Royal Ghost
Arrows Ice Golem Musketeer Electro Dragon Royal Ghost
Rascals Ice Golem Musketeer Barbarian Hut Electro Dragon
Rascals Ice Golem Musketeer Barbarian Hut
Barbarian Hut Rascals Musketeer
Arrows Rascals Ice Golem Musketeer Freeze Electro Dragon
Rascals Ice Golem Musketeer Barbarian Hut
Rascals Barbarian Hut
Freeze Electro Dragon Ice Golem Barbarian Hut
Musketeer Barbarian Hut
Rascals Musketeer Electro Dragon
Arrows
Rascals Ice Golem Barbarian Hut
Rascals Musketeer Barbarian Hut Electro Dragon
Rascals Electro Dragon Ice Golem Musketeer Barbarian Hut Freeze
Arrows Rascals Ice Golem Musketeer Barbarian Hut Freeze Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Musketeer Barbarian Hut Freeze Electro Dragon Royal Ghost
Arrows Musketeer Electro Dragon Royal Ghost
Arrows Barbarian Hut Electro Dragon
Arrows Rascals Ice Golem Musketeer Barbarian Hut Freeze
Arrows
Arrows Ice Golem Musketeer Freeze Electro Dragon
Arrows Musketeer
Arrows Ice Golem Barbarian Hut Freeze Electro Dragon
Arrows Electro Dragon
Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Ice Golem Musketeer Barbarian Hut
Arrows Musketeer Freeze Electro Dragon
Arrows Ice Golem Musketeer Barbarian Hut
Arrows Musketeer Barbarian Hut Electro Dragon
Arrows Musketeer Barbarian Hut Electro Dragon
Arrows Freeze
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Hut Electro Dragon
Arrows Ice Golem Freeze Electro Dragon
Arrows Musketeer Electro Dragon Royal Ghost
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Ice Golem Musketeer Electro Dragon
Electro Dragon Musketeer Freeze
Arrows Musketeer Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Musketeer Barbarian Hut Freeze Electro Dragon
Arrows Musketeer Electro Dragon
Freeze
Arrows
Rascals Musketeer Electro Dragon
Arrows Ice Golem Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon
Electro Dragon Rascals Musketeer Freeze
Musketeer Electro Dragon
Electro Dragon Musketeer Freeze Royal Ghost

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