My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Rascals Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Musketeer Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Tesla Rascals Musketeer Witch Electro Wizard
The Log
Goblin Gang Rascals Musketeer Hog Rider Witch
Earthquake
Goblin Gang Tesla Hog Rider Witch
Arrows
Goblin Gang Rascals Witch
Royal Delivery
Goblin Gang Rascals Musketeer Hog Rider Witch Electro Wizard
Fireball
Goblin Gang Tesla Rascals Musketeer Hog Rider Witch Electro Wizard
Poison
Goblin Gang Rascals Musketeer Witch Electro Wizard
Lightning
Tesla Musketeer Witch Electro Wizard
Rocket
Rascals Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Musketeer Hog Rider Electro Wizard Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Musketeer Witch
Goblin Gang
Hog Rider
Tesla
Rascals
Musketeer Hog Rider Electro Wizard
Musketeer
Hog Rider Zap Rascals
Hog Rider
Zap Goblin Gang Musketeer Rascals Witch Electro Wizard
Witch
Zap Hog Rider
Electro Wizard
Zap Rascals Hog Rider

Defense Synergies 4 12

Zap
Electro Wizard Goblin Gang Tesla Rascals Musketeer Witch
Goblin Gang
Tesla Musketeer Zap Rascals Electro Wizard
Tesla
Goblin Gang Musketeer Zap Rascals Electro Wizard
Rascals
Zap Goblin Gang Tesla Musketeer
Musketeer
Goblin Gang Tesla Zap Rascals Electro Wizard
Hog Rider
Witch
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang Tesla Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Electro Wizard
Zap Goblin Gang Tesla Rascals Musketeer Witch Electro Wizard
Goblin Gang Tesla Witch Rascals Musketeer Electro Wizard
Tesla Witch Goblin Gang Rascals Musketeer Electro Wizard
Goblin Gang Zap Tesla Rascals Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Zap Goblin Gang Rascals Witch
Zap Tesla Rascals Musketeer Electro Wizard
Tesla Witch Goblin Gang Rascals Musketeer
Goblin Gang Tesla Rascals Musketeer Electro Wizard
Goblin Gang Witch Electro Wizard Zap Tesla Rascals Musketeer
Tesla Musketeer Zap Goblin Gang Rascals Witch Electro Wizard
Tesla Zap Goblin Gang Rascals Musketeer Witch Electro Wizard
Zap Goblin Gang Tesla Rascals Witch Electro Wizard
Goblin Gang Tesla Rascals Electro Wizard
Zap Goblin Gang Tesla Rascals Electro Wizard
Tesla Goblin Gang Rascals Musketeer Witch Electro Wizard
Tesla Zap Goblin Gang Rascals Musketeer Witch Electro Wizard
Zap Witch Tesla Rascals Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Goblin Gang Rascals Tesla Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Tesla Witch Electro Wizard
Electro Wizard Zap Goblin Gang Tesla Musketeer
Goblin Gang Zap Rascals Musketeer Witch Electro Wizard
Goblin Gang Zap Tesla Rascals Musketeer Electro Wizard
Goblin Gang Tesla Rascals Musketeer Witch
Zap Goblin Gang Tesla Rascals Musketeer Witch Electro Wizard
Goblin Gang Rascals Tesla Musketeer Witch Electro Wizard
Tesla Rascals
Zap Electro Wizard Witch
Witch Goblin Gang Tesla Musketeer
Tesla Rascals Musketeer Witch
Zap Electro Wizard
Rascals Goblin Gang Tesla Witch
Tesla Rascals Musketeer Witch
Goblin Gang Tesla Rascals Witch Electro Wizard Zap Musketeer
Zap Tesla Rascals Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer
Zap Musketeer Electro Wizard
Rascals Musketeer
Zap
Zap Musketeer Witch
Musketeer Witch
Zap
Zap
Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Zap Musketeer Electro Wizard
Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Witch
Witch
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Musketeer Witch
Zap Musketeer Witch Electro Wizard
Goblin Gang Rascals Musketeer Electro Wizard
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Rascals Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard

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