My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Musketeer Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Ice Spirit Barbarians Musketeer Furnace Skeleton Army
The Log
Ice Spirit Barbarians Musketeer Hog Rider Furnace Skeleton Army
Earthquake
Barbarians Hog Rider Furnace Skeleton Army
Arrows
Ice Spirit Furnace Skeleton Army
Royal Delivery
Ice Spirit Barbarians Musketeer Hog Rider Skeleton Army
Fireball
Barbarians Musketeer Hog Rider Furnace Skeleton Army
Poison
Barbarians Musketeer Furnace Skeleton Army
Lightning
Musketeer Furnace
Rocket
Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Skeleton Army Musketeer Hog Rider Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Barbarians Musketeer Furnace
Zap
Ice Spirit Hog Rider Musketeer Furnace The Log
Barbarians
Ice Spirit Hog Rider
Musketeer
Hog Rider Ice Spirit Zap The Log
Hog Rider
Ice Spirit Zap Musketeer The Log Barbarians Furnace
Furnace
Ice Spirit Zap Hog Rider
Skeleton Army
The Log
Hog Rider Zap Musketeer

Defense Synergies 3 15

Ice Spirit
Zap Musketeer Barbarians Furnace Skeleton Army The Log
Zap
Ice Spirit Barbarians Musketeer Furnace Skeleton Army The Log
Barbarians
Ice Spirit Zap Furnace Skeleton Army
Musketeer
Ice Spirit The Log Zap Furnace Skeleton Army
Hog Rider
Furnace
Ice Spirit Zap Barbarians Musketeer Skeleton Army
Skeleton Army
Ice Spirit Zap Barbarians Musketeer Furnace The Log
The Log
Musketeer Ice Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Barbarians Skeleton Army Ice Spirit Zap Musketeer Furnace The Log
Barbarians Furnace Skeleton Army Musketeer
Barbarians Skeleton Army Musketeer Furnace
Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Musketeer Furnace
Musketeer Furnace Ice Spirit Zap
Zap Barbarians Musketeer The Log
Barbarians Musketeer Furnace Skeleton Army
Skeleton Army Ice Spirit Barbarians Musketeer
Barbarians Skeleton Army Zap Musketeer Furnace The Log
Musketeer Zap Furnace
Barbarians Furnace Skeleton Army Ice Spirit Zap Musketeer The Log
Skeleton Army Ice Spirit Zap Barbarians Furnace The Log
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Ice Spirit Zap Furnace The Log
Barbarians Musketeer Furnace Skeleton Army
Ice Spirit Zap Barbarians Musketeer Furnace Skeleton Army The Log
Zap Furnace The Log Ice Spirit Barbarians Musketeer
Barbarians Musketeer
Skeleton Army Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Furnace
Zap Musketeer The Log
Barbarians Skeleton Army Ice Spirit Zap Musketeer Furnace The Log
Skeleton Army Zap Barbarians Musketeer The Log
Barbarians Musketeer Skeleton Army
Furnace Ice Spirit Zap Musketeer
Skeleton Army Barbarians Musketeer Furnace
Barbarians Skeleton Army
Zap Ice Spirit Barbarians Skeleton Army The Log
Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Skeleton Army Zap Barbarians The Log
Barbarians Skeleton Army
Barbarians Musketeer Furnace Skeleton Army
Barbarians Skeleton Army Ice Spirit Zap Musketeer Furnace The Log
Zap Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Barbarians Musketeer The Log
Zap Furnace The Log
Ice Spirit Zap Musketeer Furnace
Musketeer Furnace The Log
The Log Ice Spirit Zap
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer Furnace The Log
Zap Musketeer Furnace The Log
Musketeer Furnace The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Ice Spirit Furnace
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Furnace
Zap Ice Spirit Musketeer
Zap Musketeer The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Barbarians Musketeer Skeleton Army
Zap Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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