My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Musketeer
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Musketeer Wizard
The Log
Goblin Gang Barbarians Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Goblin Gang Barbarians Musketeer Wizard
Poison
Goblin Gang Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mini P.E.K.K.A Musketeer Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Mini P.E.K.K.A Musketeer The Log
Goblin Gang
Royal Giant Mini P.E.K.K.A
Barbarians
Royal Giant
Zap Goblin Gang Musketeer Wizard The Log
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Wizard The Log
Musketeer
Zap Royal Giant Mini P.E.K.K.A The Log
Wizard
Royal Giant Mini P.E.K.K.A
The Log
Zap Royal Giant Mini P.E.K.K.A Musketeer

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Goblin Gang Barbarians Musketeer The Log
Goblin Gang
Musketeer Zap Barbarians Mini P.E.K.K.A The Log
Barbarians
Zap Goblin Gang
Royal Giant
Mini P.E.K.K.A
Zap The Log Goblin Gang Musketeer Wizard
Musketeer
Goblin Gang The Log Zap Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Barbarians Mini P.E.K.K.A Zap Goblin Gang Musketeer The Log
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Goblin Gang Musketeer
Barbarians Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Musketeer
Musketeer Zap Goblin Gang Wizard
Zap Barbarians Musketeer The Log
Barbarians Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer
Goblin Gang Barbarians Zap Musketeer Wizard The Log
Musketeer Zap Goblin Gang Wizard
Barbarians Mini P.E.K.K.A Zap Goblin Gang Musketeer Wizard The Log
Wizard Zap Goblin Gang Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Zap Goblin Gang Mini P.E.K.K.A The Log
Barbarians Wizard Goblin Gang Mini P.E.K.K.A Musketeer
Zap Goblin Gang Barbarians Musketeer Wizard The Log
Zap Wizard The Log Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Goblin Gang Wizard Barbarians Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Musketeer Wizard The Log
Goblin Gang Barbarians Zap Mini P.E.K.K.A Musketeer The Log
Goblin Gang Mini P.E.K.K.A Zap Barbarians Musketeer The Log
Barbarians Goblin Gang Mini P.E.K.K.A Musketeer
Wizard Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A The Log
Goblin Gang Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Goblin Gang Wizard
Wizard Barbarians Musketeer
Goblin Gang Barbarians Zap Mini P.E.K.K.A Musketeer The Log
Zap Barbarians Mini P.E.K.K.A Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Barbarians Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard The Log
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard The Log
Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Wizard
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang Barbarians Musketeer
Zap Musketeer Wizard
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer
Zap Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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