My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Barbarian Hut Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Musketeer Balloon
Zap
Bats Balloon
Barbarian Barrel
Knight Musketeer Valkyrie Barbarian Hut
The Log
Musketeer Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Valkyrie Balloon
Fireball
Musketeer Barbarian Hut Balloon
Poison
Bats Musketeer Barbarian Hut Balloon
Lightning
Knight Musketeer Valkyrie Barbarian Hut Balloon
Rocket
Musketeer Valkyrie Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Musketeer Valkyrie Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Barbarian Hut Balloon Zap
Zap
Arrows Balloon Bats Knight Musketeer Valkyrie Barbarian Hut
Arrows
Zap Balloon Knight Barbarian Hut
Knight
Bats Musketeer Balloon Zap Arrows Barbarian Hut
Musketeer
Knight Valkyrie Barbarian Hut Zap Balloon
Valkyrie
Bats Musketeer Balloon Zap Barbarian Hut
Barbarian Hut
Bats Musketeer Zap Arrows Knight Valkyrie
Balloon
Bats Zap Arrows Knight Valkyrie Musketeer

Defense Synergies 4 13

Bats
Knight Barbarian Hut Zap Musketeer Valkyrie
Zap
Bats Arrows Knight Musketeer Valkyrie Barbarian Hut
Arrows
Zap Knight Valkyrie Barbarian Hut
Knight
Bats Musketeer Zap Arrows Barbarian Hut
Musketeer
Knight Valkyrie Bats Zap Barbarian Hut
Valkyrie
Musketeer Bats Zap Arrows
Barbarian Hut
Bats Zap Arrows Knight Musketeer
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Knight Musketeer Valkyrie
Barbarian Hut Bats Zap Knight Musketeer Valkyrie
Barbarian Hut Bats Knight Musketeer Valkyrie
Barbarian Hut Bats Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Zap Musketeer Valkyrie
Bats Musketeer Zap Arrows Barbarian Hut
Barbarian Hut Zap Arrows Musketeer Valkyrie
Barbarian Hut Musketeer
Knight Musketeer Valkyrie
Bats Valkyrie Zap Arrows Knight Musketeer
Arrows Musketeer Bats Zap Barbarian Hut
Barbarian Hut Bats Zap Knight Musketeer Valkyrie
Valkyrie Barbarian Hut Bats Zap Arrows
Barbarian Hut Knight
Barbarian Hut Zap
Barbarian Hut Bats Arrows Knight Musketeer Valkyrie
Arrows Bats Zap Knight Musketeer Valkyrie Barbarian Hut
Zap Arrows Valkyrie Bats Knight Musketeer Barbarian Hut
Barbarian Hut Musketeer
Valkyrie Bats Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Barbarian Hut Zap
Zap Arrows Knight Musketeer Valkyrie
Bats Zap Knight Musketeer Valkyrie Barbarian Hut
Valkyrie Bats Zap Knight Musketeer Barbarian Hut
Barbarian Hut Knight Musketeer Valkyrie
Arrows Bats Zap Musketeer
Bats Knight Musketeer Valkyrie Barbarian Hut
Knight Valkyrie Barbarian Hut
Zap Bats Knight Valkyrie Barbarian Hut
Musketeer Barbarian Hut
Bats Knight Musketeer Valkyrie
Zap Arrows Valkyrie
Knight Valkyrie Barbarian Hut
Musketeer Valkyrie Barbarian Hut
Bats Zap Knight Musketeer Valkyrie Barbarian Hut
Bats Arrows Valkyrie Zap Musketeer Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie Barbarian Hut
Arrows Zap Musketeer
Arrows Barbarian Hut
Arrows Knight Musketeer Valkyrie Barbarian Hut
Zap Arrows Valkyrie
Arrows Bats Zap Musketeer
Arrows Musketeer
Arrows Zap Barbarian Hut
Arrows Zap
Bats Musketeer
Zap Arrows Knight Musketeer Valkyrie
Zap Arrows Musketeer
Knight Musketeer Barbarian Hut
Arrows Musketeer
Zap Arrows Musketeer Barbarian Hut
Zap Arrows Musketeer Barbarian Hut
Arrows Musketeer Barbarian Hut
Arrows
Bats
Zap Arrows Musketeer
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer Barbarian Hut
Zap Arrows Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Arrows Musketeer
Zap Bats Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Bats Musketeer Barbarian Hut
Zap Arrows Musketeer
Arrows
Knight Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

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