My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider Goblin Hut Baby Dragon
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Musketeer Goblin Hut Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider Goblin Hut
Earthquake
Goblin Gang Hog Rider Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Musketeer Hog Rider Goblin Hut Baby Dragon Electro Wizard
Fireball
Goblin Gang Musketeer Hog Rider Goblin Hut Baby Dragon Electro Wizard
Poison
Goblin Gang Musketeer Goblin Hut Electro Wizard
Lightning
Musketeer Goblin Hut Baby Dragon Electro Wizard
Rocket
Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Hog Rider Baby Dragon Electro Wizard Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Musketeer Goblin Hut Baby Dragon
Goblin Gang
Hog Rider Goblin Hut Baby Dragon
Fireball
Zap Hog Rider Baby Dragon Electro Wizard
Musketeer
Hog Rider Zap Goblin Hut Baby Dragon
Hog Rider
Zap Goblin Gang Fireball Musketeer Goblin Hut Baby Dragon Electro Wizard
Goblin Hut
Zap Goblin Gang Musketeer Hog Rider Baby Dragon
Baby Dragon
Zap Goblin Gang Fireball Musketeer Hog Rider Goblin Hut Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Baby Dragon

Defense Synergies 3 14

Zap
Fireball Electro Wizard Goblin Gang Musketeer Goblin Hut Baby Dragon
Goblin Gang
Musketeer Zap Goblin Hut Electro Wizard
Fireball
Zap Musketeer Goblin Hut Electro Wizard
Musketeer
Goblin Gang Zap Fireball Goblin Hut Baby Dragon Electro Wizard
Hog Rider
Goblin Hut
Zap Goblin Gang Fireball Musketeer Baby Dragon Electro Wizard
Baby Dragon
Zap Musketeer Goblin Hut
Electro Wizard
Zap Goblin Gang Fireball Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Goblin Hut Baby Dragon Electro Wizard
Zap Goblin Gang Musketeer Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Musketeer Electro Wizard
Goblin Hut Goblin Gang Musketeer Electro Wizard
Fireball
Goblin Gang Fireball Zap Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Zap Goblin Gang Fireball Goblin Hut Baby Dragon
Zap Fireball Musketeer Baby Dragon Electro Wizard
Goblin Gang Musketeer Goblin Hut
Goblin Gang Musketeer Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Musketeer Goblin Hut Baby Dragon
Musketeer Zap Goblin Gang Fireball Goblin Hut Baby Dragon Electro Wizard
Goblin Hut Zap Goblin Gang Fireball Musketeer Electro Wizard
Fireball Zap Goblin Gang Goblin Hut Baby Dragon Electro Wizard
Goblin Gang Goblin Hut Electro Wizard
Zap Goblin Gang Fireball Goblin Hut Electro Wizard
Goblin Gang Fireball Musketeer Goblin Hut Electro Wizard
Fireball Zap Goblin Gang Musketeer Goblin Hut Baby Dragon Electro Wizard
Zap Baby Dragon Fireball Musketeer Goblin Hut Electro Wizard
Musketeer Goblin Hut Electro Wizard
Goblin Gang Fireball Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Zap Musketeer Goblin Hut Electro Wizard
Goblin Gang Zap Fireball Musketeer Electro Wizard
Goblin Gang Musketeer Goblin Hut
Fireball Zap Goblin Gang Musketeer Goblin Hut Baby Dragon Electro Wizard
Goblin Gang Fireball Musketeer Goblin Hut Electro Wizard
Zap Electro Wizard Fireball Goblin Hut Baby Dragon
Goblin Gang Musketeer Goblin Hut
Musketeer Goblin Hut
Zap Fireball Electro Wizard
Goblin Gang Fireball
Fireball Musketeer Baby Dragon
Goblin Gang Goblin Hut Electro Wizard Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Goblin Hut Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon Electro Wizard
Fireball Goblin Hut Baby Dragon
Fireball Musketeer
Fireball Zap Baby Dragon
Fireball Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Goblin Hut Baby Dragon
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Goblin Hut Baby Dragon
Zap Fireball Musketeer Goblin Hut Baby Dragon
Fireball Musketeer Goblin Hut Baby Dragon
Fireball
Zap Fireball Musketeer Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Musketeer Baby Dragon Electro Wizard
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon Electro Wizard
Zap Electro Wizard Fireball Musketeer Goblin Hut
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball Musketeer Goblin Hut
Fireball Zap Musketeer Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Baby Dragon Electro Wizard
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Baby Dragon Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Baby Dragon Electro Wizard

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