My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Musketeer
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Musketeer Valkyrie Wizard
The Log
Fire Spirit Barbarians Royal Giant Musketeer
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Musketeer Valkyrie Wizard
Fireball
Barbarians Musketeer Wizard
Poison
Barbarians Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Musketeer Valkyrie Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap
Zap
Fireball Fire Spirit Royal Giant Musketeer Valkyrie
Barbarians
Royal Giant
Fire Spirit Fireball Zap Musketeer Wizard
Fireball
Zap Royal Giant
Musketeer
Valkyrie Zap Royal Giant
Valkyrie
Fire Spirit Musketeer Zap Wizard
Wizard
Royal Giant Valkyrie

Defense Synergies 2 8

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Barbarians Musketeer Valkyrie
Barbarians
Zap
Royal Giant
Fireball
Zap Musketeer Valkyrie
Musketeer
Valkyrie Zap Fireball
Valkyrie
Musketeer Fire Spirit Zap Fireball Wizard
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Wizard
Barbarians Zap Musketeer Valkyrie
Barbarians Fire Spirit Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Musketeer Valkyrie
Musketeer Fire Spirit Zap Fireball Wizard
Zap Barbarians Fireball Musketeer Valkyrie
Barbarians Musketeer
Fire Spirit Barbarians Musketeer Valkyrie
Barbarians Valkyrie Zap Fireball Musketeer Wizard
Musketeer Zap Fireball Wizard
Barbarians Fire Spirit Zap Fireball Musketeer Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Zap Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Wizard Fireball Musketeer Valkyrie
Fire Spirit Fireball Zap Barbarians Musketeer Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Wizard Fire Spirit Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball
Fireball Zap Musketeer Valkyrie Wizard
Barbarians Zap Musketeer Valkyrie
Valkyrie Zap Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie
Fire Spirit Fireball Wizard Zap Musketeer
Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Musketeer Valkyrie
Barbarians Zap Fireball Musketeer Valkyrie
Valkyrie Zap Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie
Fireball Wizard Fire Spirit Zap Valkyrie
Fireball Wizard Fire Spirit Zap Musketeer
Fire Spirit Musketeer Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball Musketeer
Zap Fireball Musketeer Valkyrie Wizard
Fireball Fire Spirit Zap Musketeer Wizard
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fire Spirit Zap Fireball Musketeer Wizard
Fire Spirit Zap Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fire Spirit Fireball Valkyrie Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Zap Musketeer Wizard
Fireball
Fireball Musketeer Valkyrie Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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