My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Musketeer Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Musketeer Wizard Graveyard
The Log
Musketeer Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Musketeer Wizard Baby Dragon P.E.K.K.A Graveyard
Fireball
Musketeer Wizard Baby Dragon
Poison
Musketeer Wizard Graveyard
Lightning
Musketeer Wizard Baby Dragon
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Musketeer Baby Dragon Freeze Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Musketeer Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Baby Dragon P.E.K.K.A The Log Graveyard
Wizard
Tornado P.E.K.K.A
Tornado
Wizard Baby Dragon P.E.K.K.A Freeze The Log Graveyard
Baby Dragon
Tornado Graveyard Musketeer P.E.K.K.A
Freeze
Graveyard Tornado
P.E.K.K.A
Tornado Musketeer Wizard Baby Dragon The Log Graveyard
The Log
Musketeer Tornado P.E.K.K.A Graveyard
Graveyard
Baby Dragon Freeze Musketeer Tornado P.E.K.K.A The Log

Defense Synergies 4 10

Musketeer
The Log Tornado Baby Dragon P.E.K.K.A
Wizard
Tornado Freeze P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Musketeer Baby Dragon The Log
Baby Dragon
Musketeer Tornado P.E.K.K.A The Log
Freeze
Wizard
P.E.K.K.A
Tornado The Log Musketeer Wizard Baby Dragon
The Log
Musketeer P.E.K.K.A Wizard Tornado Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon The Log
P.E.K.K.A Musketeer The Log
Tornado P.E.K.K.A Musketeer Freeze
P.E.K.K.A Musketeer
Tornado P.E.K.K.A The Log
Tornado Freeze The Log Musketeer Baby Dragon
Musketeer Tornado Wizard Baby Dragon Freeze
Musketeer Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Musketeer Tornado
Tornado Musketeer
Musketeer Wizard Tornado Baby Dragon Freeze The Log
Musketeer Wizard Tornado Baby Dragon
P.E.K.K.A Musketeer Wizard Freeze The Log
Wizard Tornado Baby Dragon Freeze P.E.K.K.A The Log
P.E.K.K.A
Tornado Freeze P.E.K.K.A The Log
Wizard Musketeer Tornado P.E.K.K.A
Musketeer Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon Freeze The Log Musketeer
P.E.K.K.A Musketeer Tornado
Wizard Musketeer Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Musketeer Wizard Baby Dragon The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Tornado The Log
P.E.K.K.A Musketeer
Wizard Musketeer Tornado Baby Dragon Freeze
P.E.K.K.A Musketeer
P.E.K.K.A
Freeze P.E.K.K.A Tornado Baby Dragon The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Tornado The Log
P.E.K.K.A Wizard
Wizard Musketeer Baby Dragon
Musketeer Tornado Baby Dragon Freeze P.E.K.K.A The Log
Musketeer Wizard Baby Dragon Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Freeze The Log
Musketeer Tornado Baby Dragon The Log
Baby Dragon The Log
Musketeer Freeze The Log
Wizard Baby Dragon The Log
Wizard Musketeer Tornado Baby Dragon Freeze
Musketeer Wizard Tornado Baby Dragon The Log
The Log Wizard Tornado Baby Dragon Freeze
The Log Wizard Tornado
Musketeer Tornado
Musketeer Wizard Tornado The Log
Musketeer Wizard Tornado Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Freeze
Musketeer Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log
Tornado Freeze
Musketeer Wizard Baby Dragon The Log
Wizard Tornado Baby Dragon The Log
Musketeer Baby Dragon The Log
Wizard Tornado
Musketeer Tornado The Log
Musketeer Baby Dragon The Log
Tornado Freeze The Log Wizard Baby Dragon
The Log Musketeer Wizard Tornado Baby Dragon
Musketeer Wizard Tornado Baby Dragon The Log
Musketeer Tornado Baby Dragon The Log
Musketeer Wizard Tornado Baby Dragon
Musketeer Wizard Freeze
Musketeer Wizard The Log
Freeze
P.E.K.K.A
Wizard The Log
Musketeer Freeze
Musketeer Wizard Tornado Baby Dragon
Freeze
The Log
Musketeer Wizard Baby Dragon
The Log Musketeer Wizard Baby Dragon
Tornado
Musketeer P.E.K.K.A
Musketeer Tornado Baby Dragon Freeze The Log
Musketeer Tornado
Musketeer Tornado Baby Dragon Freeze The Log

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