My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince
Giant Snowball
Goblins Musketeer Hog Rider Princess
Zap
Goblins Prince Princess
Barbarian Barrel
Goblins Elite Barbarians Musketeer Wizard Princess
The Log
Goblins Elite Barbarians Musketeer Hog Rider Prince Princess
Earthquake
Hog Rider
Arrows
Goblins Princess
Royal Delivery
Goblins Elite Barbarians Musketeer Hog Rider Wizard Prince Princess
Fireball
Elite Barbarians Musketeer Hog Rider Wizard Princess
Poison
Musketeer Wizard Princess
Lightning
Elite Barbarians Musketeer Wizard Prince
Rocket
Elite Barbarians Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Princess Musketeer Hog Rider Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Princess Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Elite Barbarians
Rage Hog Rider Wizard
Musketeer
Hog Rider Prince
Hog Rider
Goblins Musketeer Rage Elite Barbarians Wizard Prince Princess
Wizard
Elite Barbarians Hog Rider Rage Prince
Rage
Elite Barbarians Hog Rider Wizard Prince
Prince
Musketeer Hog Rider Wizard Rage Princess
Princess
Hog Rider Prince

Defense Synergies 0 5

Goblins
Musketeer Wizard Princess
Elite Barbarians
Wizard
Musketeer
Goblins
Hog Rider
Wizard
Goblins Elite Barbarians Prince
Rage
Prince
Wizard
Princess
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Elite Barbarians Goblins Musketeer Prince
Prince Goblins Elite Barbarians Musketeer
Elite Barbarians Prince Goblins Musketeer
Elite Barbarians Prince Princess
Goblins Musketeer
Musketeer Wizard Princess
Musketeer
Goblins Elite Barbarians Musketeer Prince Princess
Elite Barbarians Goblins Musketeer Prince
Goblins Musketeer Wizard Princess
Musketeer Wizard Princess
Prince Elite Barbarians Musketeer Wizard
Wizard Goblins Prince Princess
Elite Barbarians Prince
Elite Barbarians Prince
Wizard Goblins Elite Barbarians Musketeer Prince
Goblins Elite Barbarians Musketeer Wizard Prince
Wizard Musketeer Princess
Elite Barbarians Musketeer Prince
Wizard Goblins Elite Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Prince
Elite Barbarians Musketeer Wizard Prince
Goblins Elite Barbarians Musketeer Prince
Prince Elite Barbarians Musketeer
Elite Barbarians Musketeer Prince
Wizard Musketeer Princess
Prince Goblins Elite Barbarians Musketeer
Elite Barbarians Prince
Goblins Elite Barbarians Prince
Musketeer
Elite Barbarians Musketeer Prince
Elite Barbarians Prince
Elite Barbarians Prince Wizard
Wizard Musketeer Princess
Elite Barbarians Goblins Musketeer Prince
Elite Barbarians Musketeer Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Musketeer Princess
Musketeer Prince
Wizard
Wizard Musketeer Princess
Musketeer Wizard Princess
Wizard Princess
Wizard
Goblins Elite Barbarians Musketeer Prince
Musketeer Wizard Prince Princess
Musketeer Wizard Princess
Elite Barbarians Musketeer Princess
Musketeer Princess
Princess Elite Barbarians Musketeer Prince
Musketeer Wizard Princess
Musketeer Wizard Princess
Musketeer Wizard Prince Princess
Wizard Princess
Musketeer Prince
Wizard Princess
Musketeer Prince
Musketeer
Wizard Princess
Musketeer Wizard Princess
Musketeer Wizard Prince Princess
Musketeer
Elite Barbarians Musketeer Wizard Princess
Musketeer Wizard
Elite Barbarians
Musketeer Wizard
Princess
Prince
Wizard Princess
Musketeer Prince Princess
Musketeer Wizard Princess
Musketeer Wizard Prince Princess
Musketeer Wizard Princess
Elite Barbarians Musketeer Prince
Elite Barbarians Musketeer Princess
Musketeer Princess
Musketeer Prince Princess

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